Forge

Everything Forge => Forge Progress - Melting Pot => Topic started by: abisso on August 03, 2009, 08:30:00 AM



Title: Random ideas
Post by: abisso on August 03, 2009, 08:30:00 AM
When I plan a game, I often come up with some ideas during the day, which I try to write down for further development. Even something like "what if the protagonist meets this character?" or "it would be cool if you could see this location" or anything else can be worth sharing with the game-making team.
Sometimes, from a word or two, a really cool idea can take form, and then it can be expanded and adapted properly with a discussion.

So, in this thread you can post everything (game-related, please!) that comes to your mind, as simple notes, or even more complicated suggestions.


Title: Random ideas
Post by: abisso on August 03, 2009, 08:36:00 AM
I go first:

-Since Archbishop Mandible is killed by Chaos he now is an undead trapped within one of the 2 sides of the Pattern. It would be cool if Rusty could meet him.

-And what about the Dragon? A second encounter with his killer coul put Rusty in a really entertaining challenge!


Title: Random ideas
Post by: Da_Duke2000 on August 03, 2009, 09:29:00 AM
I would also love to see a ghostly Mandible, and possibly even Master Goodmold.

I would like to see a Conclave of the Guilds. Representatives from all Guilds coming together to discuss their common enemy.

I would also like to see exactly how the Weavers are going to rebuild the Pattern, and allow Souls to again cross between the sides.


Title: Random ideas
Post by: viruswitch on November 04, 2009, 05:32:00 AM
Guys, I am new to the forum, not new to loom though. I am still reading the posts through this forum but I wonder: did you get a draft or some of the original ideas that were designed or written by Moriarty for the sequels of Loom that were not produced? Or are you trying to continue in that fashion but with your own story due to maybe copyright issues? I found it thrilling that you are continuing in the manner that was originally planned. I also wonder when did you start building the sequel!


Title: Random ideas
Post by: Da_Duke2000 on November 08, 2009, 08:19:00 AM
Before the project began, I amassed as much information about the planned Sequels as I could.

I've been working on this project, and another (Threadbare: Loom Audio Drama) for maybe two years now. But only recently have things really taken off..

The information is as follows:
OFFICIAL CANON:

FORGE:
Rusty becomes the leader of an underground movement to overthrow Chaos.
Together with Fleece Firmflanks of the Shepherds they seek new characters from the other Guilds.
Bobbin appears every now and then as a ghostly swan dispensing mystical advice.
Rusty Nailbender tries to regain control of the Forge,
 The story climaxes within the Forge in a terrible battle that nearly destroys the world.
Chaos is ejected from the Forge.
The gentle land of the Shepherds is conquered and nearly destroyed in a terrible battle.
 (The floating Forge ends up falling directly onto the Shepherds' pastures.)

FOLD:
Fleece, teams up with Rusty to resist the evil forces that are camping in the Shepherds' territory.
Fleece Firmflanks attempts to unite the shattered Guilds in a final, desperate effort to banish Chaos.
Bobbin again offers occasional help and advice.
At the climax of the game, Bobbin, Hetchel return to Earth along with the entire Guild of Weavers.
All of the other Guilds join for a final challenge against Chaos.
Working together for the first time, their combined magic banishes Chaos back into the Void.
Rusty and Fleece get married, and Bobbin becomes the head of the Guild of Weavers.
The Loom of the Weavers is remade, reality is healed, and peace is restored to the Guilds.


Title: Random ideas
Post by: oferbr on December 16, 2009, 04:01:00 AM
Do you remember that Loom's soundtrack contained music from "Swan Lake"?
You should find ballet or opera with appropriate contents to Forge and use it as your soundtrack.


Title: Random ideas
Post by: Da_Duke2000 on December 16, 2009, 06:01:00 PM
Thanks for your reply. We've spoken on email I believe and I hope to have a wonderful musical score based off real world music. One option we've spoken of is the use of Tchaikovskis; Vakula the Smith/Cherevichki.

Welcome to the board!


Title: Random ideas
Post by: abisso on December 18, 2009, 07:48:00 AM
I'd also suggest, for inspiration:

Handel : The Harmonious Blacksmith (http://www.youtube.com/watch?v=PEN9JkYp6a8) classic and blacksmith themed
Nox Arcana. For example: Labyrinth of Dreams (http://www.youtube.com/watch?v=S1CRsEmC5sQ&feature=related)
Victor Smolski: The Heretic (Der Ketzer) For example: The Inquisitor's Dream
Nevermore Nox Arcana (http://www.youtube.com/watch?v=MIZk2LX5nb8)  I'd really like something like this for scenes with Chaos.
Pain of Salvation : Pluvius Aestivus (http://www.youtube.com/watch?v=m2c9SpKNoNo)
Gustav Holst : Song of the Blacksmith (http://www.youtube.com/watch?v=wJP20huNOCw) classic and blacksmith themed.
Unknown (to me) author : Fire Dance (http://www.youtube.com/watch?v=F7bdsT3uVa0)

Btw, Vakula the Smith seems a great choice, even if I only know Rimsky-Korsakov's version of Gogol's Christmas Eve and never heard Tchaikovskij's.


Title: Random ideas
Post by: Da_Duke2000 on December 21, 2009, 06:46:00 PM
Thank you for your music suggestions. I need to get a membership to my local library so I can get reference a lot of music. I can tell you like Nox Arcana. Perhaps we should send an email, have them write some custom stuff for us  :D.


Title: Re: Random ideas
Post by: ClericMaster on April 10, 2010, 01:13:32 PM
THIS IS AWSOME! I am a huge LOOM fan and eagerly await FORGE. I hoped you looked LOOM on wikipidea to see what lucasarts originaly planed story wise for FORGE.
Story details that lucasarts orriginaly planed:
Bobbin appears sometimes in a ghostly swan form to offer help and advice.
In the ending of the original idea for FORGE, Rusty fought Chaos in an epic battle that would lead to the Forge falling out of the sky and crashing into the sheaperds pasture though Rusty, Fleece and Chaos survived. There was also supposed to be a third game called FOLD which would star Fleece. Lucasarts planed to end the trillogy with the final battle seeming hopeless. But then Bobbin and the weavers would swoop in like calvary and turn the tides of battle. In the end, Bobbin and Chaos would engage in magical combat, ending with Bobbin somehow bannishing Chaos back to the realm of the dead. Rusty and Fleece would get married and Bobbin would be made the new leader of the weavers. Lucasarts did a pretty good job with the orriginal story eh?
If you plan on making FOLD, I suggest that after the credits, t would show Chaos trapped in the realm of the dead swearing evenge on Bobbin and friends amd promissing that a fourth shaddow is inevitable.
What do think about my idea? Please respond soon.


Title: Re: Random ideas
Post by: Da_Duke2000 on April 11, 2010, 12:28:03 AM
You're very correct, there are remnants of the Forge and Fold story. We definitely don't want to cop out with a Deus Ex Machina approach for a finale, but every good story has suspense and a hopeless moment.

In terms of the end of the trilogy, I'm confident we'll want to have a definitive ending. Cliffhangers have a place, so we'll want to be careful with it. But we'll be seeing the Forge crash in the Shepherds pasture for sure, its going to be a fantastic and sad moment.


Title: Re: Random ideas
Post by: ClericMaster on April 11, 2010, 12:52:00 PM
 But we'll be seeing the Forge crash in the Shepherds pasture for sure, its going to be a fantastic and sad moment.
[/quote]
Wait, your not thinking of Killing Rusty of are you!?


Title: Re: Random ideas
Post by: ClericMaster on April 11, 2010, 01:10:30 PM
Will there be a dueling system similliar to Monkey Island's insult swordfighting in FORGE? Like, certain drafts or whatever they're called in this game counter other drafts? I also think that is Rusty falls from the Forge when it falls out of the sky, in FOLD, if you decide on making it, Fleece would find him in the begining of the game and heal him. Rusty and Fleece were supposed to be lovers according to Lucasarts, and it would tie into the story real well.


Title: Re: Random ideas
Post by: abisso on April 12, 2010, 04:43:40 AM
Hey, thanks for the suggestions, Cleric! Rusty being healed by Fleece after he fell from the sky seems a nice way to begin the Fold.

As per the fighting system, well, if you're talking about something like the match between Chaos and Bobbin at the end of the Loom, well, this is certainly something to consider.
I'd also like some sort of a dynamic fight, where you could gain or lose advantage step by step (schematic after schematic  ;)).


Title: Re: Random ideas
Post by: ClericMaster on April 12, 2010, 11:23:37 PM
Speaking of Fleece, will she be in the game? As stated before she's supposed to be Rusty's love intrest. But if she is, that would totally ruin the opening for FOLD if its made.


Title: Re: Random ideas
Post by: abisso on April 13, 2010, 12:38:37 PM
I don't think Fleece is going to be in Forge.


Title: Re: Random ideas
Post by: Da_Duke2000 on April 13, 2010, 07:59:38 PM
Just a thought, that even if we did want to KILL Rusty, he's already been dead once anyways lol.

As for Fleece. If she was to appear in Forge it would be as a simple cameo, but not crucial to the plot.


Title: Re: Random ideas
Post by: ClericMaster on April 18, 2010, 11:55:50 AM
Will Bobbin make an appeareance in ghostly swan form?


Title: Re: Random ideas
Post by: ClericMaster on April 21, 2010, 10:45:39 PM
i have an awsome idea for the ending for FOLD, if it's made. Right when the final battle seems hopless, the pattern is mended and the weavers fly in. Each of them flys to a diifern't location, minus Atraphos or whatever the white guy is, and when they get to their destinaitions they resume their human forms and cast Unmake on Chaos's forces resideing in that area. Chaos, realising that the LOOM is re made, goes to LOOM island to gain control, but Rusty and fleece beat her there. Chaos arives and Rusty and Fleece are surrounded by Chaos's minions. Thinking that this is the end, Rusty and Fleece admit their love for eatchother and kiss. Revolted by this, Chaos orders her guards to kiil them. Bobbin crashs through the window, (like his mother in the start of LOOM) and casts Unmake on Chao's guards, then lands and resumes his human form. Bobbin unmakes the LOOM (again) and attemps to somehow push Chaos into the rift. Just then, Atraphos flies in and flies at Choas and shouts something like; "THE THIRD SHADOW ENDS NOW!" and pushs Chaos,  along with himself, into the rift, right when he tries to fly out, Chaos casts Unmake on him and one of his wings and one of his legs flys off. Bobbin seals the LOOM with Chaos between the rift. Atraphos returns to human form and tells Bobbin how he was wrong about him before he dies. Rusty and Fleece get married and after the ceremony, Bobbin is made the new head of the weavers. The weavers cast trancendence upon them selves, but before Bobbin leaves, he tells Rusty and Fleece that he will return some day, before turning into a swan and flying away with the other weavers back to LOOM island.
You don't have to do this, its just a suggestion.


Title: Re: Random ideas
Post by: Da_Duke2000 on April 22, 2010, 01:17:35 AM
Thank you very much for your suggestion.

The trick behind Forge and Fold (beyond the fact that Fold won't be in development for a long time), is that they do not star the Weavers as the pivotal characters/Guild. Forge is about Rusty and his journey to rescue his Guild and free the Forge. Fold will focus on Fleece, and potentially uniting the Guilds, etc. During the course of those games the Weavers (in my view) have their hands full with restoring their pattern, and while they definitely have to play a part in the end-all finale, I have to imagine that the end of Chaos will require the combine effort of the Weavers, Blacksmiths, and Shepherds. Or maybe even more Guilds.

We're doing out best to avoid cliches as well. Self-sacrifice, Deus Ex Machina (divine intervention), Love Conquoring All, etc.


Title: Re: Random ideas
Post by: ClericMaster on April 22, 2010, 06:30:28 PM
Yes, i know it dosn't star the weavers. Also, the only reason I thought that Atraphos should sacrafice himself is that in Wikipidea it says that lucasarts planed for Bobbin to eventually become the leader of the weavers. How can Bobbin be the leader if Atraphos isn't dead. I mean, Atraphos is a big jerk, he wouln't willingly give up his poisistion as leader. Also, i didn't mean "love conquring all" i just thouht that ther should be a sort of romantic moment.  Also, i just thought that Bobbin swopping in and killing Choas's forces and saving Rusty and Fleece from caertain death would just be really epic ;D!
 Lucasarts did plan for the weavers to swoop in like calvar and save the day though.
BTW, are you planning on bringing Hetchel back?


Title: Re: Random ideas
Post by: ClericMaster on April 22, 2010, 10:46:34 PM
I just saw the audio drama to LOOM! *sniff* Soooooo beautiful!
Also I think it would be a cool idea to have Chaos wielding a schythe that can cut holes in the pattern, allowing her to transport from place to place. Choas without a scythe is like Bobbin without his cloak.


Title: Re: Random ideas
Post by: abisso on April 26, 2010, 07:16:32 AM
If you're referring to the Glassmakers' scythe I'm afraid it got broken at the end of Loom. So it's impossible for it to be in Chaos' hands in Forge.

But it sure is a weapon of great importance in the story and it's very likely to have a role in the two sequels.


Title: Re: Random ideas
Post by: ClericMaster on April 26, 2010, 07:02:12 PM
I wasn't reffering to the glassmakers shythe. I thought it would be cool if she forced the blacksmiths to make a schythe that can allo her to cut holes in the pattern. So she can tetleport.


Title: Re: Random ideas
Post by: Da_Duke2000 on April 28, 2010, 08:41:25 PM
Hetchel. Maybe.

Scythe. Probably not.

Love. Definately.

Atropos dead. Again probably not. People follow man capable of leading. After Bobbins demonstration, I don't think the other Weavers need much convincing.
 


Title: Re: Random ideas
Post by: pwblaine on May 04, 2010, 02:44:54 PM
scrying spheres need to make a comeback.

teleporting? i like it, i mean how else is dude gonna get on a flying ship?
last time i check blacksmiths aren't too good at flying.

random idea: lechuck type battle with chaos at the end (every 30 seconds you automatically must dodge or something, which moves you to a different area. i know it's played out, but come on, who doesn't love a good lucasarts reference?)

even better idea: when rusty confronts chaos (since he's not actually defeated in Forge, we still need another game), chaos calls out some steampunk-type monster from the heat of the forge (hey it is a smithery) which rusty must defeat, hell he could even have the monster run into the forge and spill the contents everywhere, thus causing the forge to cool, thus causing the anvil to fall from the sky.

oh and that scrying sphere with the volcano that never happened. lets make that happen.


Title: Re: Random ideas
Post by: pwblaine on May 04, 2010, 03:13:24 PM
conclaive of guilds... waaaay dope idea

the consensus should be something like "run away, give up"
and rusty does a little braveheart speech or something.

or perhaps, the guilds will not give him help,
so he challenges chaos on his own, takes down the anvil, however does not defeat chaos, either way he inspires the guilds to take action after.


Title: Re: Random ideas
Post by: abisso on May 05, 2010, 05:15:19 AM
conclaive of guilds... waaaay dope idea

the consensus should be something like "run away, give up"
and rusty does a little braveheart speech or something.

or perhaps, the guilds will not give him help,
so he challenges chaos on his own, takes down the anvil, however does not defeat chaos, either way he inspires the guilds to take action after.

It's very Star-Wars-like! And I like it! :)

By the way, it seems to me like something that should take place in the Fold, not in the Forge.

As per your other suggestions in the previous post, well, they all seem reasonable, but if there's a fight between Rusty and Chaos, I'd take advantage of schematics to keep it interesting and challenging.

Thanks pwblaine, support and suggestions are always helpful and appreciated.


Title: Re: Random ideas
Post by: ClericMaster on May 11, 2010, 09:47:29 PM
About the Volcano thingy. Mabye Rusty could cast that schematic while the FORGE is flying over a volcano to blow it up? Just an idea.


Title: Re: Random ideas
Post by: Da_Duke2000 on May 13, 2010, 08:20:32 PM
Sorry for the lack of reply here. Lets catch up!

We will definitely see the Scrying Spheres. I think they are a staple. We'll probably only see it once, and more of a supporting plot element, rather than a focal point.

As for teleportation. I think we would only implement this feature if some puzzles required the player to visit and revisit new locations after learning new abilities. Its not something we've discussed, but something that we could consider including....

For a showdown, I think we'll see something with a combination of spell casting, timing puzzle, and spell combination.

As far as calling out a Steam Punk monster....you're not completely far off ;) Its going to be wicked. Rusty will have to defeat something first before Chaos, that's for sure.

When it comes to the Conclave, that's something that we'll definitely see more of in Fold than Forge. The theme of Forge, is to Rescue to Blacksmiths, and to give those on the inside a fighting chance. Fold will focus on reuniting the shattered Guilds.



Title: Re: Random ideas
Post by: ClericMaster on May 16, 2010, 01:29:42 AM
Bobbin!? I thought this was RUSTY'S advenchure?


Title: Re: Random ideas
Post by: Da_Duke2000 on May 16, 2010, 11:29:38 PM
It sure is.

And on that note. Bobbin, who? ;)


Title: Re: Random ideas
Post by: ClericMaster on May 17, 2010, 07:59:09 PM
In the last comment, you said that BOBBIN will have to fight a monster before Chaos.


Title: Re: Random ideas
Post by: Da_Duke2000 on May 17, 2010, 10:23:08 PM
I said no such thing! ;)

(or, I found the typo and corrected it and am now trying to save face) Either or.

Not a noble thing to do, for a "duke". :) Edit by Abisso


Title: Re: Random ideas
Post by: ClericMaster on July 15, 2010, 11:49:25 AM
A while back someone mentioned about Rusty meeting the Ghost of Bishop Mandible. That would be awsome because Rusty would blame everything he lost because of him. His home, possibly Bobbin, who may or may not be his best friend, his father, etc.

Btw, Rusty could possibly think Bobbin was dead at first before dicovering he's alive.


Title: Re: Random ideas
Post by: Da_Duke2000 on July 20, 2010, 12:34:08 AM
If Bishop Mandible is to make a cameo, I think he would be seen as Chaos last called him. As a Slave, in ghostly shackles, perhaps with an empty void look on his face (as if he is an empty vessel, soulless).

Bobbin will make himself evidently alive to Rusty at a certain point in the game. Keep in mind that Bobbin was an important part of the Loom Story, but he may not be a vital role in Rustys story. Afterall, the Weavers are hard at work repairing the Pattern from the Outside.


Title: Re: Random ideas
Post by: Africa on July 31, 2010, 02:00:28 AM
Although the idea of self-sacrifice to save the universe has been cliche ever since Jesus did it, keep in mind that the entire reason things are going downhill in the game universe is because of Bobbin's existence. That grey thread threw off the pattern, remember? Just some food for thought.

And I'm hoping there will be "fights" or confrontations that are solved by trickery rather than force, as in the first game. Bobbin beat the dragon by putting it to sleep and making its lair flammable. He got away from the shepherds by using illusion. And so forth.

I like the idea of having a Monkey-Island-swordfight kind of system, although without all the "grinding" required (yeah, I know, it wasn't really grinding but you know what I mean - it wouldn't be well-suited to the Loom feel). Also on that note, the first thing I thought of was the climax of King's Quest V where you had to learn these four spells and then use them to duel the evil wizard. Without just handing the player exactly what they need that way, I'd like it if there were something like that. Again, similar to what happens at the end of Loom as well.


Title: Re: Random ideas
Post by: Da_Duke2000 on August 11, 2010, 08:20:33 PM
Bobbins existence certainly was a catalyst, with the coming of the Third Shadow. Its not something that will completely need addressing until perhaps even the Fold.

We do intend to incorporate more than the Loom style of puzzles though. :) Perhaps not exactly like the KQ or MI series, but some fun things we hope.


Title: Re: Random ideas
Post by: Sarioya on December 27, 2010, 06:12:52 AM
This idea might be a bit too complex for a Loom title.  I don't remember seeing anybody suggesting something like this either, so here goes.  What if each Spark is linked to a certain element, material, or attribute so that a schematic is drawn, the target is influenced by it in some way?  Say there's somebody that wants a sword made out of/with X material/attribute/element.  You'd select the appropriate Spark from the gauntlets, then perform the schematic appropriate on the object, like imbue or infuse or increase or something like that.  I'm probably explaining this terribly.  It is 3:00 in the morning and I've been sipping(and I do mean sipping.  I'm only on my third glass) sangria all day.  Still, I feel like the gauntlets should serve some purpose other than showing you how many Sparks you have, which is all it does from what I gathered from the demo.


Title: Re: Random ideas
Post by: abisso on December 29, 2010, 07:18:58 AM
I'm really interested in what you're saying, Sarioya, and moreover, anyone who tastes wine in any of its forms has to be taken into great consideration. Please try to develop your idea further, as soon as you can.


Title: Re: Random ideas
Post by: Da_Duke2000 on December 31, 2010, 11:49:41 AM
Actually,its funny you mention this usage of the Sparks.

In prelim development, I tried long and hard to assign each Spark with an attribute much as you described. I had hoped to use the 8 properties of Metal, or something similar. It proved a challange to compress all of the gameplay with only 8 potential interactions. In the early stages the player would only have 3-4 options, I felt there would be insufficient diversity. Unless, there were multiple schematics on a central Theme based on the Spark.

Ex; Conductivity Spark, yields Heat/Cool/Temper/Magnetism schematics. 4 different ones.

But then we run the risk of spitting hairs, classifications. I would still love to hear more thoough. So, like Abisso, please organize your thoughts and be in touch!


Title: Re: Random ideas
Post by: Sarioya on January 01, 2011, 05:35:01 PM
Alright.  I got everything typed up in a(somewhat) neat little text file.  In the interest of keeping this post short, I'm posting the .txt file as an attachment.  Hurray for design document classes coming in handy!

If you feel that something needs more clarification or anything, feel free to let me know.


Title: Re: Random ideas
Post by: Unai on January 13, 2011, 03:12:46 PM
Hello!

I know I'm new here, but I'm jumping right into the action.

Even if I like the sparks idea it seems a bit too complicated... The grid itself its much more versatile than the distaff, and with 8 gems I think it gets way too complex.

Maybe it could be 2 sets of four gems, repeated in both gauntlets, maybe classic ┬┐elements? You know earth, water, air and fire. This elements are somehow linked to blacksmiths, earth would be the iron and/or the ore, water is used to cool down metal after tempering, air/wind is used to fuel the forge, and fire... well, fire is the forge :D

My idea would be that you can only activate one gem in each gauntlet. So at first, since you only have gems in one of them you only can cast single-element spells, either water, earth, fire or air related.

Once you get the 5th gem (maybe water) you can combine them, so now you can make:
water-water, water-earth, water-fire and water-air.

Now that I think of it... This doesn't add much, since the missing grid bridges already limit spell creation :S Well... maybe my approach gets your juices flowing...

About the starting with a singlet gauntlet suggestion that was made... I also think this could be interesting, maybe the Professor got the other Gauntlet and he's analyzing it, so he can explain how they work the moment Rusty finds him


Title: Re: Random ideas
Post by: Da_Duke2000 on January 15, 2011, 12:11:15 AM
@Sarioya
Thank you for your text ideas Sarioya, they were most welcome. I've also recieved your PM, I'm emailing a reply shortly.

@Unai
The premise the Gauntlets, is that each Spark contributes a certain certain bridges on the Grid. Without all 8, the grid is incomplete. The bridges each Spark adds is not uniform or symmetrical either, so there may be times when a Schematic is learned two chapters early, or, heaven forbid, if the player looses any random spark the Schematic possibilities are altered.

We've tinkered with elemental, metaphysical, magical, and all sorts of other properties too. I'd like to think the actual theology behind the gauntlets is cemented. But its always exciting to hear creative theories.


Title: Re: Random ideas
Post by: Arjak on April 05, 2011, 11:12:10 PM
I just listened to the Audio Drama for Loom for the first time on YouTube (my copy didn't come with it), and it made me realize...

When we get to the voice acting phase, we should do something similar for Forge!

We could have all the actors from the game do their roles for the drama, and release it as an MP3 (or something similar) with the game. I would love to hear the backstory of the Guild of Blacksmiths and Rusty that can't be fit into the game. It would also be a good place to learn the full history of the gauntlets, as well as getting people up to speed on the story so far without padding out the introduction in the game itself.

The Audio Drama for Loom is probably one of the greatest feelies ever, and doing it for Forge would provide some nice continuity between games!


Title: Re: Random ideas
Post by: Da_Duke2000 on April 06, 2011, 12:41:31 AM
I agree! It's a semi known fact that my journey into creating FORGE actually started with wanting to do an animated Audio Drama.

I initially started with some beautiful closeup portraits of Clothos, and Lachesis (which might make their way into FORGE). After that, I created a Lady Cygna sprite set (both pregnant and not) and a matching portrait for her. We revised Hetchel and Atropos's Portraits to make them appear 15-20 years younger to suit the time line.

Once the basics were done, two new custom Weavers (in Red and Blue cloth) were commissioned, each with their own sprite set and fully detailed Portrait. All in all, we ended up with a set of 8, one to match each color of the original Distaff interestingly enough ;). But, when it came to the backgrounds, things became more challenging and costly, so things were quietly abandoned. The resources for that game were filed but not forgotten.

But a year or so later, I met Abisso, and the rest is history.

But as for FORGE, it has always been my intention to have FORGE as complete as LOOM felt, in terms of all the little itty-bits that made it a whole. The Book of Patterns (Book of Schematics, now), a Poster (about 80%) complete, Voice Acting (not an immediate priority, but intended), and its own wonderfully scripted and acted Audio Drama of its very own. I have spent a few hours working on a preliminary script for one even, tucked inside our master resource file.

It's the thought of the Age of the Great Guilds that acts as inspiration and keeps me invigorated in the project. Now if we could just get a new dang' spriter, heh.


Title: Re: Random ideas
Post by: MPinillos on May 16, 2011, 10:08:38 AM
I agree! It's a semi known fact that my journey into creating FORGE actually started with wanting to do an animated Audio Drama.

I initially started with some beautiful closeup portraits of Clothos, and Lachesis (which might make their way into FORGE). After that, I created a Lady Cygna sprite set (both pregnant and not) and a matching portrait for her. We revised Hetchel and Atropos's Portraits to make them appear 15-20 years younger to suit the time line.

Once the basics were done, two new custom Weavers (in Red and Blue cloth) were commissioned, each with their own sprite set and fully detailed Portrait. All in all, we ended up with a set of 8, one to match each color of the original Distaff interestingly enough ;). But, when it came to the backgrounds, things became more challenging and costly, so things were quietly abandoned. The resources for that game were filed but not forgotten.

But a year or so later, I met Abisso, and the rest is history.

But as for FORGE, it has always been my intention to have FORGE as complete as LOOM felt, in terms of all the little itty-bits that made it a whole. The Book of Patterns (Book of Schematics, now), a Poster (about 80%) complete, Voice Acting (not an immediate priority, but intended), and its own wonderfully scripted and acted Audio Drama of its very own. I have spent a few hours working on a preliminary script for one even, tucked inside our master resource file.

It's the thought of the Age of the Great Guilds that acts as inspiration and keeps me invigorated in the project. Now if we could just get a new dang' spriter, heh.


:O That's amazing! Can you show it? ;)

By the way, I offer myself to drawn a part of the poster, and to do voice acting ;)


Title: Re: Random ideas
Post by: ramon111 on May 09, 2012, 02:54:07 PM
I think that there should appear new foes, instead of re-using the dragon and the bishop. The spirit of a lion who sleeps into a big fire sounds very great to me. Maybe Rusty fighting a giant machine, maybe an ancient robot.

Also, a minimum of 3 guilds per game. Is there anywere a canon list of guilds? We should came up with ideas to this. Fishermen, Woodcutters, Maybe a guild of doctors, who know.

And a question: I thought that the only guild able to cast spells efficiently were the weavers, that all others were just noobs.


Title: Re: Random ideas
Post by: abisso on May 09, 2012, 03:22:26 PM
I think that there should appear new foes, instead of re-using the dragon and the bishop. The spirit of a lion who sleeps into a big fire sounds very great to me. Maybe Rusty fighting a giant machine, maybe an ancient robot.

Also, a minimum of 3 guilds per game. Is there anywere a canon list of guilds? We should came up with ideas to this. Fishermen, Woodcutters, Maybe a guild of doctors, who know.

And a question: I thought that the only guild able to cast spells efficiently were the weavers, that all others were just noobs.

There could be new foes of course but they must be reasonable according to the plot and the setting. The lion sleeping in the fire is ok, the robots not that much. At the moment there already is a monstrous creature in Ch.2.

There is an almost canonic list of guilds (and it's long), so we're using it of course, with no extra guilds at the moment. Woodcutters are one of them, so congrats for the correct guessing.

"noobs": LOL!  ;D Well, it's true that Weavers are the most skilled ones, but there are at least other 2 guilds able of "casting spells": Shepherds and Mages (according to the canon). It may be more and, of course, we decided to grant the Blacksmiths a way to cast them too. But not EVERY Guild will be able to interact magically with reality, of course.

Thank you for the suggestions Ramon, I really appreciate, although there's not excessive space for extra-elements at the moment as only 2 chapters need to be written almost entirely.