Forge

Everything Forge => Forge Progress - Melting Pot => Topic started by: Da_Duke2000 on January 09, 2010, 12:58:00 PM



Title: Blacksmiths Book of Schematics Fun!
Post by: Da_Duke2000 on January 09, 2010, 12:58:00 PM
We all know of the Weavers Book of Patterns and the list of Drafts it contains. If not, go to the first topic in this subforum and find the link.

Anyways, we will be having a few tag-a-long pieces with our game to give the player a fun printable extra to help them track the Schematics and how to Draw them. To clarify, our GUI will have the player Draw a connect the dot style shape over a grid making a pattern. These will be much more complex than 4 note drafts, so to give the player a tracking method will be fun.

Now, in LOOM there were many many Drafts featured in the Book of Patterns that the game did not have. And the descriptions were fun to read giving the player some exciting insight into the game. I thought it would be fun for people to write their own excerpts for the Book of Schematics. These could be from Forge or it could be a Schematic you'd like to see.

I'll post a few random ideas myself, but I thought it would be a fun activity to use the Book of Patterns as a reference and have a little fun activity on the boards. Anyways, hope to see some posts!  


Title: Blacksmiths Book of Schematics Fun!
Post by: Da_Duke2000 on January 09, 2010, 07:11:00 PM
One for fun!

Plating Schematic:
Used by wardens in the Brigade Era, Blacksmith jails used the Plating of a prisoners arm or leg to serve as a method of decreasing mobility, thus reducing the number of escapees. Once Plated, inmate tracking numbers were also embossed onto the metallic limb for tamper-proof identification.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: ClericMaster on April 15, 2010, 07:26:16 PM
I like that idea! But..... well, I noticed in the Forum home page that it showed a clip of one of the gauntlets. I noticed it had these glowing orbs or whatever on the knuckles. Why don't you just click on those orbs to play a note or whatever, like in LOOM?


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Da_Duke2000 on April 16, 2010, 12:02:34 AM
You're right. We do have a colored animation per Spark.

And we could do it that way, but remember that this is Forge, not Loom 2. We didn't want a LOOM clone.

While you're here, why not make a post about a Schematic for the Book!


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: ClericMaster on April 22, 2010, 10:55:12 PM
Okay!
Ummmmmmmm.......
Got it!
 The light schematic! Causes a ball of light to suround the target. Very useful for temporarly blinding guards so you can sneak past them! Can also be usefull for making dark areas bright.
 Reverese is Darkness schamatic. Can darken lighted rooms.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: abisso on April 26, 2010, 07:20:19 AM
What Duke forgot to say in the first post, is that all schematics in Forge should have a name and a use that somehow resembles some property of metal. So: rust, polish, bend, etc.etc.

Btw, a schematic that makes a metal object shine like a mirror, could be used to blind opponents, for sure. And this is more or less what you suggested, isn't it?


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: pwblaine on May 04, 2010, 02:59:21 PM
i know you touched on Brittle vs Strong, perhaps Flexible vs Hard?

Heat vs Cold, for sure

Alchemy may have a place too, in the olden days, it was assumed you could turn any metal into gold by mixing it.

and perhaps for a good ol' loom throw back, Sharp vs Dull?

And as any good metalworker today can do, Lock vs Unlock, maybe? that's kind of bordering on magic thogh, and may be uncessary if you can just make a door brittle then break it down.

oooh... maybe, a schematic to change the state of a metal, you know Liquid vs Solid.

OOH ELECTRICAL, Conductive vs Inert


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Da_Duke2000 on May 13, 2010, 08:29:54 PM
You're sneaky Patrick. We've already thought of Conductivity, both potentially for the ability to Conduct Heat and/or Electricity. One that I would like to incorporate, is from the Book of Patterns. The Draft of Folding (basically teleporting between two folded points in space) could be adapted to serve here. Especially since metal is Folded as well.

Hrmm *scribbles new plot elements*...;)


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Wonkyth on May 30, 2010, 02:05:43 AM
While allot of the metallurgical processes have been described, there are also the five basic techniques used in forging:
Drawing, Shrinking, Bending, Upsetting, and Punching.
While not all of those processes could be easily turned into something functional for the game, I just thought I'd put this in for consideration.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: abisso on May 30, 2010, 07:19:43 AM
"Punching".... oh, I'd love to see Rusty draw this schematic and then deliver an uppercut right under Chaos' chin.

uhm... maybe I'll just make a "Forge: the fighting game" with MUGEN.  :P


Actually, being serious, you've been really helpful, since I don't remember any of those 5 being considered before, except for Bending, which is quite obvious of course. If you also wish to suggest a way in which they can be used as schematics, it would be great. I must confess my ignorance on the subject, and the fact that I don't even know what most of those terms refer to.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Wonkyth on May 31, 2010, 06:13:46 AM
Wikipedia is your friend!
I only looked up the stuff just before I made that post, so it's all quite new to me as well.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Wonkyth on July 09, 2010, 05:25:03 AM
Okay, finally getting back to this!
Just taking a stab at this, but here some ideas for schematics from what I mentioned above:
Drawing could be used to generally change the dimensions of something(while still maintaining the same density and mass), and could be used for many things, such as lengthening a pole, or even(if you wanted to be a little sadistic) torturing your foes for information(v. effective rack).
Shrinking would probably have to be the reverse schematic of Drawing, as otherwise there's going to be some conflict of roles here, and the same probably goes for Upsetting, unless it was used for some other purpose, perhaps something to do with teleportation(thinning your presence in one place, thickening it in another).
Punching could be used as a general way to strike something with focused force, and could also perhaps be used for changing the appearance of a surface/thing in general, by generally reshaping it at a molecular level, shifting and beating the surface until it is something altogether different.

Just some ideas, mostly a little vague.  :P


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: selmiak on July 12, 2010, 02:05:47 PM
sounds interesting! :)


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: ClericMaster on July 15, 2010, 11:44:26 AM
Maybe the final boss could be similar to Guybrush vs LeChuck from monkey island 5! Like have Rusty getting beaten up by Chaos but secretly setting up a trap along using schematics that would KO Chaos in the end like setting up a bomb in the Forges boiling room that would blow up the Forge. Their would be a dramatic hesitation because Rusty would be sacraficeing his home in order to strike a fatal blow on Chaos's plans.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Africa on July 31, 2010, 02:14:22 AM
Just wondering why the stipulation that the schematics should all have to do with metal properties. Very few of the Drafts actually had to do with weaving. Although I guess the idea was that they were weaving the fabric of reality. And I guess the Weavers were unique in having "magical" powers, so maybe it makes sense to have Rusty be limited to somewhat more mundane forms of "magic."


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Da_Duke2000 on August 11, 2010, 08:36:31 PM
Your question is valid, and we toyed around with it for some time.

Weavers are the ones who have transcended the limits of physical material with the Distaff. For another Guild to have an identical magical ability (and for the most part the same powers, and 'limitations') seemed like a cop-out for a sequel.

The Weavers, used a Distaff (also a tool for spinning) to weave patterns, into reality. All of this stems from a theology of cloth, fabric, and patterns. And the Weavers were free to refine their art, isolated on the Island of Loom.

However, Rusty is a Blacksmith, and of the Guild of Blacksmiths. The origins of the Gauntlets, and their powers should have the same theology behind it. For this reason we have written the Gauntlets introduction:


"In the height of Blacksmith mastery these Sparks were engineered to reflect the sum of knowledge the Guild had gathered. For every metalworking technique or property the Blacksmiths have conquered, there also exists a relative Schematic to detail the process. Blueprints if you will.

Thus, the Sparks, through the Gauntlets, are a method to unleashing these Schematics and their effect at a whim. Tempering, Luster, Resonance, Forming... Techniques an artisan would spend a lifetime practicing could be reproduced by a novice in an instant of metaphysical splendor. However, the consequences of their achievement were immediate. The demand for true skilled labor declined... unemployment culminated in revolt...and intercontinental society was not willing to tolerate such an imbalance of power between the Guilds.

Inevitably, the use of the Gauntlets was prohibited and all pairs were ordered to be destroyed by the council at Elstree. It seems though that at least one pair has survived..."


Mundane can be one thing


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Unai on January 26, 2011, 06:49:13 AM
Remanence Schematic: Blacksmiths noted long ago that hammering a cooling iron bar would turn it into a magnet for a short time. The hammering had to be done in a certain direction, and the magnetic remanence would fade off quickly. Blacksmith were able to recreate this effect in a schematic, and it proved to be very useful to grab metal objects, even with its short duration. There is also a way to turn iron into a permanent magnet, but such a complicated schematic is beyond the scope of this book.

I'm not sure of what Schematics you already have, but a quick wikipedia search sugegsts:

Forge techniques: drawing, shrinking, bending, upsetting, and punching.
Also, of course, welding.




Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Da_Duke2000 on January 27, 2011, 09:35:35 PM
Remanence is not one I came across in my own searches. Thank you very much for the comment :).


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: Unai on February 04, 2011, 06:22:56 AM
Here's another I found while researching some old Blacksmith books :D

Excuse me if the english is not perfect, I had to translate the Schematic!!

Casting Schematic: Casting is used when the form of the desired object is too complicated to be reproduced by forging. It requieres the creation of a mold, then pouring the liquid metal in it and letting it solidify. The casting schematics allows the shape of an object to be reproduced, just like with casting, but without having to create a mold before. The casted object is usually rougher than the original object and needs finishing. Casting object from other castings will produce low quality pieces.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: cuchulainn on December 05, 2013, 05:30:50 AM
Red Heating: The schematic was used to be able to forge without a fire. When used, the metal goes red hot. Iron forged this way is called ironically "cold iron" and has magical propierties (can damage ghosts and undead). Some lesser metals melt like lava when this spell is cast upon them. Has no reverse.

Dyeing: This spell was picked up from the weavers during the war of 5889, when King Anvil Morningmace decided to dye his armor to make him more distinguishable in battle. Though supposedly there was a time where you could dye in any existing color, now the spell only works with shining green.

Sword in a bottle: This schematic can turn any metal object (a sword, a helmet or a cage) into embers and ashes; that can be kept in bottles or boxes. The utility of the spell is that is reversible, and may be useful if you want to hide an object from an unwanted view; or maybe getting weapons inside an official act.


Title: Re: Blacksmiths Book of Schematics Fun!
Post by: abisso on December 17, 2013, 04:47:46 PM
Sorry for the late reply, but you know better than anyone how the last days have been intense with work!

Thanks for the tips: the first one is in the list of the possible usable schematics, actually. As per the other two, I like the Dyeing one the most, not only because it mimics the homonymous one known by the Weavers, but also because of its description.
"Sword in a bottle" sounds a bit too "D&D" style instead, and it's quite distant from something achievable with metal-working to really fit.

Still, thanks for the suggestions, and for reviving a thread that should definitely be used more by the members. Did you hear me, little weavers?!?!? :D