I first played Loom at the age of 12 and found it very difficult to complete the game. Back then my English was also elementary and I often asked my English teacher what some dialogues from Loom meant. I had only managed to play through the first island and only at the age of 15 I managed to complete the game. What kept my imagination fascinated was the combination of the dreamy visual atmosphere, the brilliant music by Tchaikovsky and the several myths so brilliantly blended into creating the unique myth of the Loom.
The myth of Loom acted in a liberating even therapeutic manner on my soul and accompanied me as a fantasy world of refugee into my adulthood. That was actually the initial purpose of Drama in ancient Greece: "to uplift the soul" through catharsis or cleansing of the emotions. The link between live myths and loom is so intense that anyone who ever enters the mythic space and time of it, is doomed to forever remember it with nostalgia!
The success of Loom lies deep within the emotions it can generate in the reader's minds through its stories, music, colors and the idea of being the protagonist of a universal adventure. Also one would assume that the creators of the game had tremendous fun while making it.
The myth of Loom acted in a liberating even therapeutic manner on my soul and accompanied me as a fantasy world of refugee into my adulthood. That was actually the initial purpose of Drama in ancient Greece: "to uplift the soul" through catharsis or cleansing of the emotions. The link between live myths and loom is so intense that anyone who ever enters the mythic space and time of it, is doomed to forever remember it with nostalgia!
The success of Loom lies deep within the emotions it can generate in the reader's minds through its stories, music, colors and the idea of being the protagonist of a universal adventure. Also one would assume that the creators of the game had tremendous fun while making it.


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