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News: Forge's Chapter One has been released on the 16th of December 2013!
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1  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: April 05, 2010, 03:09:49 PM
Also, I didn't mean to imply that the schematic system was bad or trial and error puzzles are inherently bad.   I actually really like the schematic system and don't usually end up getting to the point of trial and error in most adventures, but I just feel like changes similar to what I described above would make it a lot more user friendly and intuitive feeling, while removing the need for the user to be so intent and focused on precision while drawing out a schematic.

I think that if the user simply defined the points in the schematic rather than drawing out all the lines, it'd be a lot smoother feeling, and you could draw out schematics very quickly once you had memorized them.

Although, if I were using a tablet PC, or it were somehow ported to iphone/ipad or something similar, the drawing would likely feel much more intuitive.
2  General Discussion / Adventure Gaming - Loom Island / Re: Brian Moriarty email (from 2005) on: April 04, 2010, 05:16:50 PM
He's on Facebook, FYI.   Grin
3  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: April 04, 2010, 05:09:09 PM
Hi, I'm Pale Man.

I thought the tech demo was awesome, but I'm not entirely sure I like the schematic drawing.  

I feel like it's too sensitive and time consuming.  I just imagine it would be kind of cumbersome to have to try 10 different schematics on something and hope that it works.  

Maybe rather than clicking and holding/tracing, if you just had to place 4-8 pins to connect lines in a certain pattern?  That would be a little more in line with casting a pattern in Loom, also.



I made this crappy little animation to show what I mean.
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