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News: Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
 
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1  Everything Forge / Forge Progress - Melting Pot / Re: There are now 4 Loom Sequels!? on: July 31, 2010, 02:27:07 AM
What's this game "Chaos?" Google isn't turning up anything.
2  Everything Forge / Forge Progress - Melting Pot / Re: Blacksmiths Book of Schematics Fun! on: July 31, 2010, 02:14:22 AM
Just wondering why the stipulation that the schematics should all have to do with metal properties. Very few of the Drafts actually had to do with weaving. Although I guess the idea was that they were weaving the fabric of reality. And I guess the Weavers were unique in having "magical" powers, so maybe it makes sense to have Rusty be limited to somewhat more mundane forms of "magic."
3  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: July 31, 2010, 02:03:55 AM
I'm 23, from the US and living in Israel right now, just kicking around after college before heading back to grad school and committing myself to a career. I played Loom as a little kid with my dad and it's one of the first games in my memory along with all kinds of other early-90s classics like Monkey Island 1 and 2, Commander Keen, Master of Orion, the King's Quest games, etc. I always loved Loom and I've been waiting for something like this to happen for the past two decades.

I can't really contribute anything other than maybe dialogue or storyline editing and don't know if I'd have time to do that, but I'm real excited about playing this.

Edit: I guess I could also potentially contribute art ideas. I'm an amateur photographer and I'm living right now in an Arab town with a really beautiful old city full of all kinds of architectural gems; maybe some of my photos could lend inspiration for set design. here are my photos - http://s263.photobucket.com/home/julesdoesthemiddleeast
4  Everything Forge / Forge Progress - Melting Pot / Re: Random ideas on: July 31, 2010, 02:00:28 AM
Although the idea of self-sacrifice to save the universe has been cliche ever since Jesus did it, keep in mind that the entire reason things are going downhill in the game universe is because of Bobbin's existence. That grey thread threw off the pattern, remember? Just some food for thought.

And I'm hoping there will be "fights" or confrontations that are solved by trickery rather than force, as in the first game. Bobbin beat the dragon by putting it to sleep and making its lair flammable. He got away from the shepherds by using illusion. And so forth.

I like the idea of having a Monkey-Island-swordfight kind of system, although without all the "grinding" required (yeah, I know, it wasn't really grinding but you know what I mean - it wouldn't be well-suited to the Loom feel). Also on that note, the first thing I thought of was the climax of King's Quest V where you had to learn these four spells and then use them to duel the evil wizard. Without just handing the player exactly what they need that way, I'd like it if there were something like that. Again, similar to what happens at the end of Loom as well.
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