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News: Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
 
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1  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: August 01, 2023, 04:27:17 PM
what is lrg?
2  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: January 03, 2023, 07:47:56 AM
from time to time I check in here as well Smiley
Happy new year guys and gals!
3  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: December 28, 2018, 05:45:56 PM
some pixelartists with lots of free time should just write to abisso please Cheesy
4  General Discussion / Adventure Gaming - Loom Island / Re: Maniac Mansion postmortem on: May 05, 2015, 07:54:27 AM
Ron mentions this Kornis Rift early in the talk.

I never played it (yet), but the cover looks more like Oculus Rift than Koronis Rift!

Interesting that he calls it 'a few weeks' of coding in assembly before starting to code SCUMM. It was a very barebones and basic time back then, no AGS, no SCUMM, no fancy engines, but I guess I would have figured out the need for an engine even faster...
5  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: April 09, 2015, 06:23:41 AM
Thanks for sharing this talk. I added it to my Loom Links List immediately. If you have any more things of interest that I could add to that list (like the russian localisation), please pm me and don't clutter up this thread.

The colorspace topic was very interesting, I recently pixeled a background with a more 90s feel and less colors through dithering. Annoying and fun at the same time. And the result is very much worth it.
The 4 color CGA Version of Loom with PC speaker was crappy though.

It's so great seeing Forge displayed in this talk, thanks professor Moriarty! Cheesy
6  General Discussion / General Discussion - Vintner's Guild / Re: Brian moriarty talking about ANOTHER sequel... on: March 30, 2015, 04:44:45 AM
thanks for sharing that article. in case you missed it, we have another thread dedicated to the Loom Postmortem
7  General Discussion / Adventure Gaming - Loom Island / Re: Revisiting a classic on: March 30, 2015, 04:37:38 AM
Some years ago, reading this post, my past self would have immediately committed to create that "optimal" version of Loom.

Thank god now I'm a bit better at sorting priorities! Cheesy

What happened? Sad
8  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: February 20, 2015, 06:59:52 PM
you're not telling me, you implemented your own translation system on top of the working AGS translation system, are you? Shocked
9  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: February 19, 2015, 09:50:13 PM
cool!

Now gimme dat translation file Smiley
10  General Discussion / Adventure Gaming - Loom Island / Re: Haven't you always wondered? (LOOM style) on: August 20, 2014, 04:06:12 AM
Now this sounds intresting. Please keep us posted.

But what do you mean with mechanical representation of that sentence?
11  General Discussion / Adventure Gaming - Loom Island / Re: Revisiting a classic on: August 20, 2014, 04:02:44 AM
Loom is available on Steam for some time.
Sadly not on GOG...
12  General Discussion / Adventure Gaming - Loom Island / Re: Haven't you always wondered? (LOOM style) on: August 10, 2014, 10:53:32 AM
And more questions:

How do they give the cloaks to the weavers? do they look the face of their babies when they're born or they're safe from killing the others with their very eyes?


And more importantly, how do they make the babies in the first place? And don't tell me about the old bag over the head trick! I always thought that the weavers themselves can see another weaver without the hood without any problems.


I there some more info available somewhere about the tabletop rpg you are (planning on?) making?
13  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Discussion & Feedback on: February 07, 2014, 12:41:18 PM
Quote
The gauntlets' puzzles are also confusing - it is not so easy to draw the lines while holding the button...
Come on, it's piece o'cake easy in general.
The puzzles are very selfexplaining (after the Tombstone Puzzle) and go fluent with the story, imho that is the definition of good puzzle design. The Tombstone Puzzle is kind of a showstopper but once you got past that it is a fun ride (like in a tram).

Just play around with the copy protection and some of the rewards you might get for playing (with) the game Wink
14  Everything Forge / Discussion - Chapter One / Re: YouTube Soundtrack on: February 04, 2014, 01:55:33 PM
Now that is great to listen to, thanks for compiling that.
15  Everything Forge / Discussion - Chapter One / Re: Is there a walk thru? Or hints? on: December 23, 2013, 06:48:17 PM
You're welcome.
I hope I haven't instantly killed any further Discussion of Forge Chapter 1 with this though. Feel free to open more topics discussing Forge gameplay, lore, art, whatever...
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