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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1426 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
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1  Everything Forge / Updates & News / June Update, all quiet on the western front on: June 03, 2011, 11:59:42 PM
Well, Abisso and I have discussed, that for the most part Forge will be on hold for the duration of the summer months. We've both been struggling with finding time to connect to compare notes with each other, what with personal responsibilities in our day to day lives taking priority.

Be advised though Smiley that donations have still been coming in, one every few weeks, and there's still every intention to complete the first Chapter and release it as close to complete as we can Smiley.

Thank you all for your enduring support.
2  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: May 26, 2011, 01:26:53 AM
Just make sure the pizza is a Canadian (Ham, Mushroom and Bacon). Then I could attend vicariously through the entree. And thank you for your kind words!

We know full well that the art shortage has put a damper on our spirits and slowed our progress over all. Its been discussed that we may need to take a summer hiatus to regroup and play catch up with a few things before we progress any further. My main focus is still to make a fully functional and playable Chapter 1 for us to show for our efforts and to give all you guys something to chew on. Scripting is a large task for Abisso to handle alone, so we're certainly not rushing him. Some of it can be very dull work.

I'll do my best to keep with the updates though, I do want people to see life in Forge still Smiley.
3  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: May 06, 2011, 10:24:17 AM
I've replied back to your other thread. So, here I'll just say Welcome to the Board!
4  Project Assistance / General Support / Re: Want to join the Team? And whats needed... on: May 06, 2011, 10:23:50 AM
Thank you for your efforts in expanding the Loom Fandom on the internet. What I'd really want to know more than anything is;
Did you really paint this?:
http://mpinillos.deviantart.com/gallery/#/d3acz1z

Its fantastic! If you did make this, I have a project for FORGE that I would love your hand at.
5  Project Assistance / General Support / Re: Want to join the Team? And whats needed... on: April 11, 2011, 11:45:23 PM
Thank you for filling in the gap until I got the chance to reply selmiak.

I too would love to see any work you have done, feel free to send me anything you might have kicking around Cheesy. Be in touch.
6  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: April 11, 2011, 11:44:18 PM
Welcome welcome!

I've replied to your personal e-mail and cannot wait to hear back from you.
7  Everything Forge / Forge Progress - Melting Pot / Re: Forge Tech Demo Ver1.0 Now available (Updated April 1, 2010) on: April 11, 2011, 11:43:22 PM
Wow, what a comprehensive look at our Demo!

Let me start by saying that the Tech Demo was released as a proof-of-concept, more so than a perfect release. Much of what you mentioned were things that we were aware of, but still let me go through your list.

-The Presents logo:
We were not aware of this, thank you.

-The mouse delay:
I'll have Abisso check into this.

-Drawing sound:
Already noted.

-The statue animation:
Unfortunately, this was a stand-in animation, and was not up to our quality.

-The Disassemble drawing:
The exact pattern must be drawn, since some Schematics may take up the full 4x5 grid, placement is important.

-Mouse disappearing:
We desperately need a WAIT CURSOR, as this is something I have heard a few times. The player doesnt enjoy not knowing where their mouse is.

-The main menu logo:
Yes, we will be doing a series of tweaks to the menu system Smiley.

-The little jerk Wink
The tapestry does jolt down, we are aware of this, and will be corrected.

-Eyes glowing:
Thats actually supposed to be him blinking Wink. Heh.

-Difficulty:
We will be redoing the difficulty scheme altogether. I don't believe we have any intention of making the Schematics more complicated based on difficulty, but we will be putting less focus on the accuracy part, and more on memory.

Thank you for all your comments, I would love to hear more from you about the project as we work together.
8  General Discussion / General Discussion - Vintner's Guild / Re: Indiana Jones and the Seven Cities of Gold - Fan Project on: April 09, 2011, 06:29:39 PM
Welcome to the Forum! I've taken the liberty to clean up you're advertisement. We would love to hear your thoughts on FORGE as well.
9  Everything Forge / Updates & News / Re: April, 2011 Update - One year on the new forum! on: April 06, 2011, 08:28:51 PM
Fantastic suggestion. So fantastic, it's done! I used you as a referrer on my registration, and here is the posted topic:
http://www.spriters-resource.com/community/showthread.php?tid=17088

If you have any friends on there, make sure they see it Wink.
10  Everything Forge / Forge Progress - Melting Pot / Re: Random ideas on: April 06, 2011, 12:41:31 AM
I agree! It's a semi known fact that my journey into creating FORGE actually started with wanting to do an animated Audio Drama.

I initially started with some beautiful closeup portraits of Clothos, and Lachesis (which might make their way into FORGE). After that, I created a Lady Cygna sprite set (both pregnant and not) and a matching portrait for her. We revised Hetchel and Atropos's Portraits to make them appear 15-20 years younger to suit the time line.

Once the basics were done, two new custom Weavers (in Red and Blue cloth) were commissioned, each with their own sprite set and fully detailed Portrait. All in all, we ended up with a set of 8, one to match each color of the original Distaff interestingly enough Wink. But, when it came to the backgrounds, things became more challenging and costly, so things were quietly abandoned. The resources for that game were filed but not forgotten.

But a year or so later, I met Abisso, and the rest is history.

But as for FORGE, it has always been my intention to have FORGE as complete as LOOM felt, in terms of all the little itty-bits that made it a whole. The Book of Patterns (Book of Schematics, now), a Poster (about 80%) complete, Voice Acting (not an immediate priority, but intended), and its own wonderfully scripted and acted Audio Drama of its very own. I have spent a few hours working on a preliminary script for one even, tucked inside our master resource file.

It's the thought of the Age of the Great Guilds that acts as inspiration and keeps me invigorated in the project. Now if we could just get a new dang' spriter, heh.
11  General Discussion / Adventure Gaming - Loom Island / Re: Greetings from a fan of Loom! on: April 05, 2011, 05:50:48 PM
Greetings back to you!

I too watched my mom play the game, I used to have flashbacks of Bobbin stuck in the Blacksmiths room with the straw bed, and of him at the gates before I remembered the name LOOM and found the game again.

Thank you immensely for your offer to help. Voice acting will be a part of the game, and we may even release a Voice Pack after Ch1 is released. But, this is still a ways away.

Be in touch if you need anything!
12  Everything Forge / Updates & News / April, 2011 Update - One year on the new forum! on: April 05, 2011, 05:42:13 PM
Well, this last year has been fantastic!

First off, I would like to say thank you to all of you who have taken the time to register on the forum and suggest ideas and express your thoughts to the game. Your input has been invaluable and we have taken many of the criticisms and comments seriously. This includes all who have donated to the game, to help fund our beautiful backgrounds, and to the people who have lent their skills to offer the project music and art without any compensation.

Secondly, thank you to anyone who has even visited this page or the Forum. The more people that know that Forge exists, the better our chances at a remarkable game will be. We have recently been linked-to from a Reddit topic yesterday ( http://redd.it/gi64r ) so that goes to show that people talk!

Lastly, I would like everyone to know that we are still actively seeking a LEAD SPRITER for FORGE. We have got some amazing work done by Argyle in the months leading up to February, but other priorities have kept him from pursuing FORGE at this time. We would love to hear from anyone with experience, there are animations left to do that could fit all skill types.

I cannot express how excited we see Chapter 1 coming together so well, and for Chapter 2's backgrounds to be completed. I want to assure everyone who is following the game, that progress is made every single week, and we're still havin' fun!

~Duke Davidson
13  Project Assistance / General Support / Previous Contributors Thread on: March 26, 2011, 04:49:14 PM
Hey everyone;

While our team officially came together back in July of 2009, the only main member of the Team is now Abisso, with selmiak as the webmaster. We have accepted help from dozens through the games development and I thought it would be better to show off a list of those who have made a contribution to the game, and leave the Team section of the Quill o' the Wisp website for Active Team members (or those who are making consistent and active contributions.

Duke Davidson deserves special thanks, because without him there would be no Forge at all. It was his love for Loom that motivated him to assemble a team and his plot and creative ideas are the roots of the whole project. Since September 2011 he's no longer in the team though, because the path of life often requires difficult choices and sometimes one has to renounce even to things he cares for.

-----

Co-founder / Story Designer / Project Manager:
Duke

Primary Lead Spriter:
Argyle

Primary Background Artist:
Matt Walkden

Backgrounds:
Peter Crafts

Sound/Music:
Jamison Alderson, Ubertuba Music
Bosa (Jon Babb)

Art:
Takayo (Gui Art, Primary)
Charles Craft (Gui Art, Secondary)
Chris P (Character Spriting)
Hannah Skarnofsk (Map/Scenes/Seals)
Ian "Nvision" MacLean (Menu Tapestries, New Distaff, Protection/Difficulty Screen)
Joshua Astorian (Character Spriting, Character Portraits)
Kai “kaio” Ortmann (Character Spriting, Character Concept Art)
Kevin Derken (Guild Seals, Primary)
Lorne T Whiting (Character Spriting)
Valecene (Concept art & Website Proofreading)
14  Everything Forge / Forge Progress - Melting Pot / Re: Forge Tech Demo Ver1.0 Now available (Updated April 1, 2010) on: March 14, 2011, 03:01:17 PM
You're absolutely right, that the progress meter is for Chapter 1. And since we've got Chapter 2's backgrounds... I should really have our web designer make revisions to that page.

Thanks for pointing it out!

As for episodic...it is more convenient for the public, but we don't want to release a Chapter that will be able to be played through in half an hour, as some chapters would be shorter based on content. Think of Loom being released in Chapters...that would be annoying. I can hear the angry rants now, "But I was just getting into it!".

15  Project Assistance / General Support / KickStarter funding method on: March 10, 2011, 01:44:33 PM
Well, selmiak our web designer had linked me to KickStarter earlier this week:
https://www.kickstarter.com/

I would really like to get this setup, as it might be a fantastic system for Forge to really get some good advertising, and funding! The one difficulty, is that in order to setup the account, a valid US Bank Account and US Address are needed.

Now, I live in Canadian, and Abisso in Italy, and many of our loyal fans are overseas. So I would like to make a general request Smiley.

If we're to get this started, we would need a volunteer from the US to register an account and assist us with this process. Who knows! In the mean time, please drop me a line with any questions. Cheesy.

Thanks all!
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