Show Posts
|
|
Pages: 1 2 [3] 4 5 ... 10
|
|
33
|
Everything Forge / Forge Progress - Melting Pot / Re: Random ideas
|
on: December 31, 2010, 11:49:41 AM
|
|
Actually,its funny you mention this usage of the Sparks.
In prelim development, I tried long and hard to assign each Spark with an attribute much as you described. I had hoped to use the 8 properties of Metal, or something similar. It proved a challange to compress all of the gameplay with only 8 potential interactions. In the early stages the player would only have 3-4 options, I felt there would be insufficient diversity. Unless, there were multiple schematics on a central Theme based on the Spark.
Ex; Conductivity Spark, yields Heat/Cool/Temper/Magnetism schematics. 4 different ones.
But then we run the risk of spitting hairs, classifications. I would still love to hear more thoough. So, like Abisso, please organize your thoughts and be in touch!
|
|
|
|
|
35
|
Project Assistance / General Support / Re: Want to join the Team? And whats needed...
|
on: December 31, 2010, 11:33:17 AM
|
|
Welcome to the Forum! I'm glad to see some posts from you, and I'm glad you enjoyed LOOM after just playing it. If you find the time, pllease email me if your interested in contributing. I would love to talk more on the subject, if you have a gallery that would be even better.
I hope to talk soon.
|
|
|
|
|
36
|
Everything Forge / Updates & News / October Updates
|
on: October 22, 2010, 11:18:07 PM
|
|
First off, a big thank you to all the current names on the Donations listing. It is through the efforts of those people, that the second Guild is coming to life, and Chapter 2 is well under way and our first panorama sized background is simply gorgeous...really it is sexy! A BIG hats off to Matt Walkden our background artist.
Chapter 1 has been completely finalized in terms of Background Art, Plot and Puzzle points, and Dialogue. We're currently in active scripting with the final 10-20 animations to be completed. I send out one final call to Pixel artists who may frequent the boards to send me off an email if you feel your talents could in any way benefit the project.
FORGE is still going strong, and I'm gratified to share this good news with everyone.
Until next update! Thanks again!
|
|
|
|
|
39
|
Everything Forge / Updates & News / Donations: Become part of the adventure (Update: September 15, 2010)
|
on: September 16, 2010, 02:05:22 PM
|
Welcome to our Donation Topic! Firstly, thank you all very much for even visiting this specific page. The magic of Forge wouldn't be possible without the support of the fans. We at Quill o' the Wisp will always ensure that the quality of the content we deliver will be what you would expect from the Sierra and Lucasarts games of the era. I would like to think that so far, we have succeeded. As you all know, the backgrounds we have are of an amazing quality. and to help keep production going on these, and not reach a stand still, it was suggested to make a section here on our main page for all Adventure Game fans. So here we are, the Donation Page. Currently, each background is costing between $90-$120 USD, depending on width and complexity. If you would like to contribute even a partial donation (even as little as $1) we can guarantee you the following... .....WIIFM? (What's In It For Me?): - CREDIT! Yes, you'll absolutely be given a Special Commendation both on our website/forum as well as in-game. - Ever wanted to see something in Forge? You'll have the chance to ask our team to include a special custom animation that you'll be able to see in-game (which means a sneak peak into the story line). - Bragging rights. Who doesn't want that  . - The chance to be part of something that means a lot to a small group of Loom fanatics. We are not asking anyone to extend beyond their means, but any assistance will help alleviate some of the burden from the Team. And I cannot stress, that even a few dollars, the one cup of coffee's worth, can go a long way to help bring the Forge here quicker. I wish that everyone could know how much time (money) has been invested in Forge so far, and I hope that our Demo shows our seriousness for a finished product. Thank you all, so much for reading. Thanks again to the first Guild Heroes (alphabetical): Adam Lipski - $10 - 2010-09-30 Bounce - $15 - 2010-09-17 Bradley Allen - $5 - 2010-09-17 Christian Kupper - $10 - 2010-09-26 Grizzly - $20 - 2010-09-25 Robert Ruchhöft - $20 - 2010-09-25 Tyson Valcalda - $30 - 2010-09-30 The Paypal Donate button is below. 
|
|
|
|
|
44
|
Everything Forge / Updates & News / August progress, + Two more backgrounds
|
on: August 18, 2010, 11:16:55 PM
|
|
Updated the Progress tab on the site. This is in reference to Chapter 1 only.
Our final two backgrounds for Chapter one are being commissioned. Ouch! My Wallet!
These two will oddly be the first and last new screens that the player will have the chance to see. Our familiar BG artist Matt has come to the rescue after his personal hiatus to finish the chapter for us in his usual glory.
Argyle continues his absolutely amazing Spriting skill and has begun to breath life into Matts backgrounds. Our dialogue is als done with the exception of minor edits as go forward and become inspired for additions.
Let's all wish Abisso a safe time while he's on his trip to Munich and wish him a safe return. Also, keep your eyes open for a topic for Voice Assistance.
|
|
|
|
|
45
|
Everything Forge / Forge Progress - Melting Pot / Re: Blacksmiths Book of Schematics Fun!
|
on: August 11, 2010, 08:36:31 PM
|
|
Your question is valid, and we toyed around with it for some time.
Weavers are the ones who have transcended the limits of physical material with the Distaff. For another Guild to have an identical magical ability (and for the most part the same powers, and 'limitations') seemed like a cop-out for a sequel.
The Weavers, used a Distaff (also a tool for spinning) to weave patterns, into reality. All of this stems from a theology of cloth, fabric, and patterns. And the Weavers were free to refine their art, isolated on the Island of Loom.
However, Rusty is a Blacksmith, and of the Guild of Blacksmiths. The origins of the Gauntlets, and their powers should have the same theology behind it. For this reason we have written the Gauntlets introduction:
"In the height of Blacksmith mastery these Sparks were engineered to reflect the sum of knowledge the Guild had gathered. For every metalworking technique or property the Blacksmiths have conquered, there also exists a relative Schematic to detail the process. Blueprints if you will.
Thus, the Sparks, through the Gauntlets, are a method to unleashing these Schematics and their effect at a whim. Tempering, Luster, Resonance, Forming... Techniques an artisan would spend a lifetime practicing could be reproduced by a novice in an instant of metaphysical splendor. However, the consequences of their achievement were immediate. The demand for true skilled labor declined... unemployment culminated in revolt...and intercontinental society was not willing to tolerate such an imbalance of power between the Guilds.
Inevitably, the use of the Gauntlets was prohibited and all pairs were ordered to be destroyed by the council at Elstree. It seems though that at least one pair has survived..."
Mundane can be one thing
|
|
|
|
|