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Project Assistance / Translation / Re: Catalan translation
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on: February 26, 2015, 07:03:51 AM
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Hey Abisso, for Spanish we'll need áéÃóúüñ and the upper case ÃÉÃÓÚÜÑ And also the inverse question and exclamation marks ¡ ¿
If I'm not mistaken (i'm not a speaker) Catalan they'll need a couple extra: à èòç the uppercase ÀÈÒÇ and the middle dot ·
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Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Bug-reports, Requests, Suggestions
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on: January 14, 2014, 11:20:04 AM
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Well, hello everyone. Just finished the Chapter 1, and I must say I'm very impressed. This was a great job!! Congratulations. As far as comments and suggestions. I too have felt the voice acting is not of a consistent quality, but as you say there are comercial products that perform much worse. I guess you, just like me in Spanish, are used to some terrible dubbing in certain videogames. One thing I didn't like much was the "humming" part of the old lady. The quality was quite bad and you could feel the audio was saturated. Also, I think you should add text like *humming tune* while she sings, because someone playing without audio (or a deaf person) would probably have no idea of what's going on. Suggestions... well, the tombstone puzzle made no sense to me, even after I read the solution. Not sure if this is something you want to look into. It might be lost in translation, but I'd say my English is good enough for that, maybe I just didn't get the hints  Second, I was a bit confused with the transitions in the Miner's Guild. Some would lead back to the map, and others would lead to the next district... that was somehow confusing. I'm not sure if there would be a nice way of changing it, or if i was doing something wrong... (E.g. Transition from Red brings you to the garden instead of outside...) I'm talking by heart now here, but I think the Prof says "there are four districts", then lists "the red one, the grean one, the cobble and gold, and of course the coal district", or something like that. That makes 5, but the coal district is nowhere to be seen... as I said, I wasn't paying much attention, so I might have missunderstood. Well, I think that's it for now! Again, thanks for this, it was a great demo  Unai
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Everything Forge / Forge Progress - Melting Pot / Re: Blacksmiths Book of Schematics Fun!
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on: February 04, 2011, 06:22:56 AM
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Here's another I found while researching some old Blacksmith books  Excuse me if the english is not perfect, I had to translate the Schematic!! Casting Schematic: Casting is used when the form of the desired object is too complicated to be reproduced by forging. It requieres the creation of a mold, then pouring the liquid metal in it and letting it solidify. The casting schematics allows the shape of an object to be reproduced, just like with casting, but without having to create a mold before. The casted object is usually rougher than the original object and needs finishing. Casting object from other castings will produce low quality pieces.
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Everything Forge / Forge Progress - Melting Pot / Re: Blacksmiths Book of Schematics Fun!
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on: January 26, 2011, 06:49:13 AM
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Remanence Schematic: Blacksmiths noted long ago that hammering a cooling iron bar would turn it into a magnet for a short time. The hammering had to be done in a certain direction, and the magnetic remanence would fade off quickly. Blacksmith were able to recreate this effect in a schematic, and it proved to be very useful to grab metal objects, even with its short duration. There is also a way to turn iron into a permanent magnet, but such a complicated schematic is beyond the scope of this book.
I'm not sure of what Schematics you already have, but a quick wikipedia search sugegsts:
Forge techniques: drawing, shrinking, bending, upsetting, and punching. Also, of course, welding.
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General Discussion / General Discussion - Vintner's Guild / Re: Lots of spam bots lately
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on: January 26, 2011, 06:36:44 AM
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I agree towth you in the captcha... about answering to the messages... the admins will delete them, so I don't really see a point in not doing it  I'm not sure the report button works... Does it? I mean, I'm not getting notifications, and I'm guessing it's because the free hosting doesn't have the mail() function activated, so they probably don't get the report notification at all :S
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Everything Forge / Forge Progress - Melting Pot / Re: Forge Tech Demo Ver1.0 Now available (Updated April 1, 2010)
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on: January 14, 2011, 01:47:32 AM
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I totally agree, just wanted to mention my experience.
Probably reading the forums before playing made try things slower... I'm not sure if people is trying to draw the schematics quickly, rather than doing it carefuly.
Anyway, I agree the difficulty here should be in remembering the schematics and drawing them again rather than having the steady hand to draw them...
To solve this i'm thinking of my Android phone unblock system. First the dots are bigger, and second it really doesn't matter if you don't follow a straight line as long as you reach the next dot. Maybe for practice level the system should only check if you get from dot to dot (maybe without crossing any lines other than the one connecting the dots). That should make things easier.
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Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread
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on: January 13, 2011, 03:25:12 PM
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Hey! Well, after two messages I'm introducing myself  I'm Unai (real name here, no nickname!) from Bilbao, Spain. During my childhood I played some of the classic Adventure Games (MI 1 & 2, Simon 2, Loom...) and got hooked. I've been a fan since then. I got introduced to AGS a few years ago by the Fountain of Youth game in development, but didn't look much into it until recently. Lately I've become more interested in game creation, and I've been soaking myself with AGS documentation. I studied Computer Engineering, so I used C a lot in college and hope scripting in AGS is not a problem for me. I want to try and make stuff in AGS, so I'll need to create a small game or either find one I can help with (wink, wink). In the past I used my programming skills to create scripts for a Neverwinter's Nights Permanent World based on Dragonlance. Also as for programming, I also use my skills helping develop a Spanish role-playing website called Comunidad UmbrÃa, using PHP. Even if I can't draw much I can use Photoshop pretty well, but my area is usually photomanipulation (not very useful for a game... but you never know). In the past I've created spell icons and other small stuff, mostly using stock images as a base. I want to give sprites a try when I create my first game, but probably will need help with this... I think that's pretty much everything for now!
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Everything Forge / Forge Progress - Melting Pot / Re: Random ideas
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on: January 13, 2011, 03:12:46 PM
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Hello! I know I'm new here, but I'm jumping right into the action. Even if I like the sparks idea it seems a bit too complicated... The grid itself its much more versatile than the distaff, and with 8 gems I think it gets way too complex. Maybe it could be 2 sets of four gems, repeated in both gauntlets, maybe classic ¿elements? You know earth, water, air and fire. This elements are somehow linked to blacksmiths, earth would be the iron and/or the ore, water is used to cool down metal after tempering, air/wind is used to fuel the forge, and fire... well, fire is the forge  My idea would be that you can only activate one gem in each gauntlet. So at first, since you only have gems in one of them you only can cast single-element spells, either water, earth, fire or air related. Once you get the 5th gem (maybe water) you can combine them, so now you can make: water-water, water-earth, water-fire and water-air. Now that I think of it... This doesn't add much, since the missing grid bridges already limit spell creation :S Well... maybe my approach gets your juices flowing... About the starting with a singlet gauntlet suggestion that was made... I also think this could be interesting, maybe the Professor got the other Gauntlet and he's analyzing it, so he can explain how they work the moment Rusty finds him
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Project Assistance / General Support / Re: Want to join the Team? And whats needed...
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on: January 13, 2011, 09:27:34 AM
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Hey guys!
I just discovered this game so couldn't check the demo yet (give me a few hours), but everything I saw so far looks great!
Even if I'd be more than happy to help with scripts... truth is I just started reading AGS documentation, so I don't have any real skills yet.
I have some programming background, so most things look pretty simple and my idea is to create some simple games first, then we'll see.
So... where's your help offer Unai? ok, ok... I'm spanish, and would be glad to translate the game to spanish for you. There it is!
I'll keep an eye on you guys!
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