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General Discussion / Adventure Gaming - Loom Island / Re: Maniac Mansion postmortem
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on: May 05, 2015, 06:22:36 PM
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Well, most companies and even single authors created their own engines back then, and the thing still went on up until the early nineties at least. Then it became more popular to borrow or buy engines made by others, but still nowadays new engines get created from time to time.
And some bring with them the most important revolutions in gaming history. Scumm, Doom Engine, Unreal Engine, Cryengine are just examples (some are graphical, I know, but the concept is the same).
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Project Assistance / Graphic / Re: Here To Help
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on: April 13, 2015, 07:47:28 AM
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Are you a pixel-artist, Zeeg? If so, please share a link to some of your work (a PM or an email is fine, if you want to keep it private).
Thanks for getting in touch!
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Everything Forge / Discussion - Chapter One / Re: Amazing job, guys!
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on: April 13, 2015, 07:36:56 AM
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Why, thank you workingboy!
I appreciate you spent some time to share your opinion, and I'm glad it's mostly positive. Anyway, feel free to leave some criticism as well: it will help make the game better.
Oh, and welcome on the boards!
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Project Assistance / Graphic / Re: I offer my services
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on: April 13, 2015, 07:33:19 AM
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Thanks for your offer, cuchulainn. The sample work is not bad, though it's not exactly pixel-art. I will quote one of my recent replies according to that, which should explain why. Pixel-art doesn't just mean using low-res. It's a very specific kind of art, with its strict rules and its distinctive looks. No use of filters is just one of those rules, and many WadjetEye games make abundant use of them, giving that sort of "blurred" effect to backgrounds. Characters are usually in pixel-art, though. There's a lot of sources you might look into if you're interested in knowing more about Pixel-art. I recommend this link: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139318#139318However, I'd be interested in seeing more, even non pixel art, sketches and the like. If you have a portfolio, please share a link (not necessarily here, a PM or an email work as well).
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Project Assistance / Translation / Re: Spanish Translation
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on: April 11, 2015, 12:12:00 PM
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No no, wait, that's a 1,5 years old post you're replying to! There will be translations of Ch.1, it's been settled now, and I honestly hoped you'd be still interested.
So yeah, wait for my call, I'm already 2 months late but the guidelines will be ready, sooner or later.
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General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem
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on: April 07, 2015, 02:28:41 PM
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Actually I don't think the Italian translation was official, and as a matter of fact I completely ignored it when I created Forge's one. I'm not saying it was bad, maybe it was actually awesome, but not many people here played using it so I preferred the freedom to localize in my style.
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General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem
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on: April 07, 2015, 06:53:53 AM
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And he even mentioned the Russian translation - probably the one I have made  Unfortunately it seems that he does not know that no LucasFilm/LucasArts games were oficially translated into Russian, so that all we have are fan-made localizations. Still good though. Oh, so you're the one behind the unofficial Russian translation? I didn't remember you telling me that. As you now know, there's even a Hebrew translation, which was quite uncanny for those days, and I suppose still is. I feel privileged that Forge is going to feature it as well (and the Russian one, of course). Too bad I'm so full of (lowly paid) work last 2 months that I didn't manage to begin the translation phase yet.
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General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem
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on: April 04, 2015, 12:24:10 PM
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Oh my... I would have expected all but what I saw... Even if I foresaw it in my previous post, as a silly joke: Funny thing is I asked advice to Mr. Moriarty about how to attract a bit more fans without risking too much. Maybe this is his answer to that? Just kidding, of course. I now feel very ashamed of how I reacted to the news some days ago. There has never been a denying of our project in Mr. Moriarty's speech. Quite the opposite. He dedicated more than a minute to show the public our game; and a minute in a 60 mins speech about LOOM is an enormous time. To be honest, he dedicated more time to that than to his announcement about the interest in doing a sequel. And he showed our sequel before doing so. I honestly can't imagine a more delicate and correct approach than the one he adopted. I hate how press twists events by moving the spot-light to whatever it feels is more important, discarding the rest. A lesson I should have learned long ago, but I sometimes forget. I'm glad the truth and correct balance of information has been re-established now. And I'm humbled by the honor that's been bestowed upon the team. Thanks for all you did Mr. Moriarty. May your trailblazing creativity bring us many more gems like Loom, whether its sequels or completely different games.
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General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem
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on: April 02, 2015, 09:47:06 PM
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I've watched the first half so far. Boy, I love that man! He truly knows how to wrap up a speech and be both informative and entertaining. And how to convey emotions, too. He was noticeably moved when he recalled how the whole idea for Loom came out from a simple name over a circuit board. It's like he was feeling that epiphany once again, 25 years later. I can't help but feel a profound respect and affection for Mr. Moriarty.
My eyes got watery at some point, too. There's no denying, those images, those stories, evoked memories of my childhood whose magic is now gone. I could envision a glimpse of an afternoon of about 24 years ago, when somehow I was at one of my sister's friend's house, and had the privilege of being shown Loom on an old 286 PC. My PC didn't have the appropriate drive to fit those disks, and other games got the spotlight in no time, so that was the only moment I saw Loom until I started working on Forge. And yet, the elegant, eerie bluishness of the island of Loom got carved in my retina for all those years.
Well, I'm getting nostalgic, definitely too much, and I'm tired. Literally, I mean, I need some sleep! Or maybe it's the influence of the Sleeping Beauty, since that's the last thing that Brian mentioned before I started writing this post.
In any case, thanks Iurius for sharing the vid. I'll watch the part where the main topic of this thread gets revealed tomorrow, after some rest.
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General Discussion / Adventure Gaming - Loom Island / Re: Haven't you always wondered? (LOOM style)
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on: March 29, 2015, 08:52:09 PM
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Read it.
I'm always fascinated by simplicity and that's a quality your system has. One thing I would discourage you from doing is slightly mixing a ruleset with a setting. I'd say you either do one or the other: a generic ruleset or a deeply setting-specific one.
I definitely see Ursula Le Guin and Loom's influence in this, even if you kept it subtler.
I'm still interested and I think you should develop this more. I found the way you presented the concepts quite charming and almost eerie. An uncommon style, which I applaud.
I'll probably go through a 2nd read and give you extra feedback in the next days.
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Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Bug-reports, Requests, Suggestions
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on: March 27, 2015, 04:48:34 PM
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Yellow District cannot be visited; it might be in a future release, though there will be nothing crucial for the story / puzzles there, probably.
But you can go to the map if you leave the Cobalt district by walking towards the Yellow one (up-left after the arc). The Magnates Plateau can be reached by going up-right from the Cobalt district, instead.
lol, I'm sure you won't be stuck any more!
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