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Project Assistance / General Support / Re: Want to join the Team? And whats needed...
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on: April 11, 2011, 01:30:01 PM
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Unfortunately I'm travelling around the world at the moment, and only have a laptop and drawing supplies so don't have any of my actual animation with me. Don't know how helpful I'll be but I have plenty of time on my hands and am willing to do whatever I can. I can show you some of my still work if that's useful? I've already emailed Duke offering my help.
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Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread
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on: April 11, 2011, 10:31:17 AM
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so Im standing up and Introducing myself. Ive been playing games for a long time and i don't rely know when but i decided to make a career out of it. Ive spent the last 4 years on more of the sales marking ect side of gaming. but have it all up for now to go on a trip around the world. Im 25 and burn and razed in New Zealand but currently i'm on a rode trip around Europe and even though most my games are at home this has been a good chance to good back and play all the old school games i loved. after getting through loom i some how stumbled onto this and now hoping that i can help out in any big or little way i can.
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Everything Forge / Forge Progress - Melting Pot / Re: Forge Tech Demo Ver1.0 Now available (Updated April 1, 2010)
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on: April 11, 2011, 08:23:45 AM
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Ok to start with the demo is grate and overall I loved it. But I don’t think you need me to tell you that. I’m going to skip all big thing that people have all ready posted and start nitpicking on the small that I think need work.
• At the very start with the Quill o’ the wisp logo comes up the bottom P on presents is saved off.
• When you move the mouse to start the drawing there is slight delay when it changes from the arrow to the hand.
• There needs to be some sound when drawing, something for when you start drawing, moving along the lines, and when you get to each dot.
• When click on the statue the icon is from his knees to head and then when it brakes its his feet to neck. I can see why you did this but it would look cleaner if it was just one pose. And the animation of it falling apart/assembling need to be cleaned up
• Then you get a drawing wrong the mouse jumps out of the drawing box to just upper left side of the box.
• When you do a disseminate drawing it does not work if you start from the bottom middle point even though you draw the same shape. I know there’s the glowing point to tell you where to start but I take it is just there for the demo.
• In the mini games the back to the main menu logo needs to be clearer and the mouse disappears when the animation of the corner rolling up is playing.
• In the main menu when the tapestry’s first roll down there a little jerk as they get to there full length. And the mouse disappearing when you hold it over them is a pain.
• After you do a drawing and rusty brings his hands together the sparks change colour depending on the drawing and his eyes just glow. why not make his eyes glow the same colour as the sparks
• It may be good to have a book of the different drawing for the easy setting but not for hard. One of the big things I remember when playing loom and having a book with me to Wright in all the drafts.
I hope this helps in some way keep up the work.
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