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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
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1  Project Assistance / General Support / Re: KickStarter funding method on: December 10, 2011, 02:58:14 PM
True, I see what you mean with Lucasarts getting all lawsuity. No doubt a Quill O' The Wisp sticker should do just fine instead of a 'Forge' sticker.

What IndieGoGo actually does is to display your project all on one page, with an explanation of it, and a contribute button right on the page. I also read somewhere that every project gets a front page spot at some point. I can guarantee it'll bring in more money than your donations page, as IndieGoGo is an insanely popular site, with millions of visits a month, and even people not invested in the project usually don't mind donating $5 or so, if only to get a small memento or whatnot.

I also had another idea to add in the various contribution options. HD 'Forge' wallpapers. People seem to care about them. For a $25/$50 and up contribution, a poster could even be printed.

Correct, they only take 9% if you don't meet the goal, so if we set a realistic goal that won't be an issue. If we made the goal something very achieveable like $1000, or $1500, and set the time to the maximum of 120 days then it should sort itself out provided the project page has a good explanation and our contribution prizes are serviceable.

Moreover, I don't mind spearheading this if you're already busy with other parts of the project. Of course I'll run everything by you before I put it up. Though if you'd rather do it I understand.
2  Project Assistance / General Support / Re: KickStarter funding method on: December 09, 2011, 02:42:03 PM
Sure,

Basically you start a 'fund' for your project in which you specify how much you want raised, which you provide a picture/video to represent, and give all the info about current progress and the project in general, what the money will be used for, and any rewards contributors will get for pitching in. I've found that the most successful campaigns always have multiple options with rewards for each option. For example:

Contribute $5 - Get sent a 'Forge' sticker
Contribute $10 - Get a 'Forge' Sticker, and a Book of Patterns in .pdf format which has extra info about the game
Contribute $25 - All of the above, aswell as a concept art album in .pdf
Contribute $50 - All of the above, plus a framed piece of concept art of your choice
Contribute $100 - All of the above, plus an in-game character who is non-integral to the plot will be named after you, and can say a line of your choice
Contribute $500 - All of the above, and your name in the 'Special Thanks To' section.

This is just an example, but I imagine you get the idea. The IndieGoGo company takes 4% of the money raised, which is fair in my opinion, and we get the rest. However, some of the raised money will no doubt go back into paying for the rewards such as sticker creation, framing the concept art etc.

Anyway I hope this has been a decent run-down of the features. Any more questions about it? Have I missed something?
3  Project Assistance / Audio / Re: Composer on: December 09, 2011, 02:21:13 PM
Great! I'm glad you enjoyed the demos. I've got holidays for the next two months, so can get started right away.

If you want sprites artists, then http://www.pixeljoint.com/ is the place to find them. Go to forums, make a post under the 'Job Offerings' section, and watch the offers roll in (hopefully).

I've PMed you my email address, and yes, you can call me Imp Smiley
4  Project Assistance / General Support / Re: KickStarter funding method on: December 08, 2011, 10:08:41 PM
Hi there, while I can't help you out with Kickstarter as I don't live in the US, I've found an alternative.

It's called IndieGoGo. Check it out Smiley

http://www.indiegogo.com/
5  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: December 08, 2011, 09:18:59 PM
@abisso Post in the audio section is complete. Check it out Smiley

@selmiak I have all the versions (DC, PS2, 360), and out of DC and PS2 I prefer DC because of the controller, but in my opinion the 360 is the best version because it has the best resolution, framerate of the PS2, sound quality of the DC, and good control making it the definitive version. It's what got me into writing electronic music
6  Project Assistance / Translation / Re: German Translation on: December 08, 2011, 08:06:12 PM
I'm a native english speaker, and can speak tolerable german (learning in school for 5 years), so I could even possibly help out too...
7  Project Assistance / Audio / Composer on: December 08, 2011, 07:49:38 PM
Hi there,

I noticed there wasn't a whole lot of progress in terms of audio, so I decided I might as well 'audition' for the role of composer for this project. I love Loom (a little bit too much, perhaps), and it's incredible soundtrack along with it, so creating the soundtrack for the sequel would be an honour.

Here's a few demos I quickly whipped up: http://www.megaupload.com/?d=7O2YA1HP

I can provide more if you wish
Enjoy Smiley
8  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: December 08, 2011, 05:48:56 PM
Hi there, I'm 17 and from New Zealand.

I've always been into retro games, which is something most people my age can't comprehend. Loom is up there with the classics, and one of my all time favourite games along with Chrono Trigger and Rez.

I'm a musician, and have been for around 8 years. I'm hoping to be part of this project in a big way, but you can find out more about that in the audio section of the forum,

Looking forward to getting to know you all

Dan

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