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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1427 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
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1  Everything Forge / Discussion - Chapter One / Re: Is there a walk thru? Or hints? on: January 11, 2014, 03:50:58 PM
I will try.

But I'm no tec-guy so I doubt I will figure out how to do this ...
2  Everything Forge / Discussion - Chapter One / Re: Is there a walk thru? Or hints? on: January 11, 2014, 03:22:16 PM
Before I try to download ... Can I play it on Mac OSX?
3  Project Assistance / Betatesting / Re: Forge: Chapter One - 3rd beta-stage (Post to volunteer as tester) on: October 20, 2013, 04:26:10 AM
I'm up for the task.

I have been beta-testing professional made games before (BG:EE and currently BG2:EE).
4  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: July 07, 2012, 04:52:50 PM
Been in the site for a while but I dont think I have introduced myself yet...

I?m a soon-to-reach-30 magician from Sweden. Deals mostly with psychologic illusions.

A huge fan for older Lucas Arts puzzle-solving-games.

Thats me in a nut shell.
5  Project Assistance / Audio / Re: Swedish Voice Actor Here! on: December 25, 2011, 04:13:07 PM
Yes, indeed. There actually are some guilds that could benefit from an accent. My ex-team-mate created one with Italian accent (although I can swear this was before he met me, so the fact I'm Italian as well it's purely coincidental) for example. It's something that needs to be considered. By the way, there aren't a lot of blacksmiths except for the protagonist ( spoiler! Cheesy )

The blacksmiths are all in the dead army of Chaos now? Zombies!
6  Everything Forge / Forge Progress - Melting Pot / Re: Forge Tech Demo Ver1.0 Now available (Updated April 1, 2010) on: December 23, 2011, 09:50:54 AM
Just finished my trial run of the demo. And I LOVED it!

The gauntlet idé instead of a staff is really cool and inspering. I cant wait for the full game to be complete!

One thought though:

Some kind of sound (maybe the sound of burning metal) when you draw the lines would be nice.

7  Project Assistance / Audio / Re: Swedish Voice Actor Here! on: December 23, 2011, 04:13:17 AM
I do understand and I agree that many games have been ruined becuse of bad accents.

Still - it could be cool to let different groups in the game hace different accents. An idé could be to let some have english with scandinavian accent and another with american english. The smiths should have the same accent as the talkie version of LOOM.
8  Project Assistance / Audio / Re: Swedish Voice Actor Here! on: December 22, 2011, 12:15:00 PM
Since you're not a native English speaker I fear I can't use your voice! But, oh, I'd love to hear you read the bible (give me a link please) and maybe you can lend a hand in some other way. Tell me if you think you've got any other ability that could prove useful for the game.

And thanks for the message, I appreciate any help offer and especially from Loom fans!

The reading is still under way. But I do a reading of something in english for you - I´m not soo bad at it just becuse Im swedish. Maybe you will change your mind.
9  Project Assistance / Audio / Swedish Voice Actor Here! on: December 19, 2011, 07:18:17 AM
Hi there. I was soo thrilled when I learned that a LOOM sequel was in progress. I have waited 20 (?) years for this!
I live in sweden and work as an actor/magician and I´m, among many things, involved in an online bookreading of the Bible (in swedish). I would love to lend you my voice. Contact me if your interested.
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