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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1427 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
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1  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Discussion & Feedback on: February 07, 2014, 06:02:12 AM
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BTW, how is your Russian translation of 'The Forge' going?  Smiley
It isn't reasonable to start translating it until development of the game hits "nearly completed" stage. Too much things are about to be changed. I could translate Ch.1 Demo though, but Abisso haven't initiated the translation yet. So now I am working on the translation for IJI game. =)

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Of course! That could be fun - but for the first time only, not for every time you just want to launch the game and see 'Load' button somewhere more close to the beginning.
Why? Those old games of old had mostly asked for a copy protection code at the each launch. Anyway it never takes much time if you ask me.

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I would definitely prefer just recording/memorizing and pressing certain Sparks in certain order, like those notes on the distaff in 'Loom'.
Easier difficulties should provide you some kind of that option.
2  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Discussion & Feedback on: February 07, 2014, 03:51:46 AM
О! Зёма!

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In the beginning there is a 'copy protection' check - good joke. Not many people have that Book of patterns near them, do they? And the player is forced to look for the code every time he/she starts the game - why?

Have you ever tried to input a wrong code?

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The gauntlets' puzzles are also confusing - it is not so easy to draw the lines while holding the button...
Come on, it's piece o'cake easy in general.
3  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Bug-reports, Requests, Suggestions on: January 15, 2014, 07:39:40 AM
Hmmm... I never managed to get Queen Silica reward, but I managed to get completely stuck when I roamed around her. Can't post a screenshot but it was an area right at the bottom of a walking zone and a bit to the left of her throne.

Additionaly, there are three selectable pillars in the same room. If I select one, then as I click another one Rusty proceeds to interact with the previously selected. It doesn't matter much if they are only for a decor reason though
4  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Bug-reports, Requests, Suggestions on: January 15, 2014, 01:20:26 AM
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After all, the cursor is not even visible when the confirmation interface is on, and so I don't think is very intuitive to try to move it to select those options.

This time I played in a window and it makes some difference. I never noticed the pointer is invisible. I just clicked N and my savegame was deleted anyway.

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As per the Delete function in the Load GUI: did you ever mention this before? Cause actually it's exactly where the Delete function was supposed to be. I mean, this is definitely a bug which somehow survived all the Beta Stages. It's probably due to the fact with 50 Savegames available it's difficult to find the need to delete some.

My memory tells me that I did reported this bug, but sometimes it plays tricks on me. We can search through report topics to make it clear, but it doesn't worth the effort methinks. Let's consider it reported recently, it is not a big deal.

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3. Queen Silica is very attractive indeed! There's even a Reward concerning this aspect, which no one seems to have found yet.
But I'll look into what you pointed out, as it looks quite surprising.

Hells bells! Now I feel like I missed a bunchload of rewads. MOAR REPLAYS!!!

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In case I find someone older though, I'll be sure to ask for a redo.
I believe she is still able to do that job. But she needs to work a bit harder on developing the character and has to pay attention on not losing the grip at the end of each sentence. Funny thing, as Rusty casts a rejuvenating  schem upon her - she yields some sentences featuring voice with more successful impersonation of an old lady, although a bit younger voice could be explainable at that moment.

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Not many people seem to appreciate the audio-quality in Forge, anyway. This is somewhat disappointing to me, especially because I've heard professional&commercial products with noticeably worse quality and bad audio-editing.
I think the overall audio quality is rather good. But sadly audio quality is the thing no one pays attention unless it is bad.
5  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Bug-reports, Requests, Suggestions on: January 13, 2014, 07:26:14 AM
Hi!
Finally managed to beat Ch.1 Demo.

First of all I'd like to say the overall design and gameflow both feel much more coherent than I witnessed when I participated in the testng (the 2nd stage it was) happened. Pretty much liked the new portraits (especially the Mole) and the most of speech-acting. The new background along the tram ways rocks as well. Good work indeed!

However, I can't resist to give you a brief tester's respose concerning bugs, overlooks and suggestions. Not much of them, but nevertheless:

1. Deleting savegames function is still a bit clumsy. First of all, I think it is more logically to move this function into "save" submenu, rather than keep it in the "load" one. The second, although it asks for the confirmation, it is not very intuitive to use keyboard keys for I am supposed to run through the game with mouse only. I mean most of the players would prefer not to involve the keyboard and click the according letters with a mouse. It would not be a big deal, but if I try to click еру |N| symbol on a hunch - it punishes me via deleting the savegame anyway.

2. The game window is still headlined with "The Forge - Chapter one beta v. 2.0". The most major bug ever =)

3. When the last speech with the Magnates occurs Rusty ignores the player's commands to leave the location if he just spoke with the queen. You have to force him to step away from her at first to send him off. Come on, she isn't as attractive to keed him mesmerized by her proximity =)

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Some notes concerning the voice acting:

- The lady who gave her voice to Sterling and Old Lady pretty much succeeded upon voicing Sterling, but lacked a persuasiveness at impersonating Old Lady. Yes, she is able to mimic the granny-style voice, but she loses the grip at the end of most sentences. She starts the sentence creaking as an old lady and finishes it with a clean voice, revealing she is as a rather young woman. It is notable. Speaking a little slower sometimes would help her as well.
- Some sentences by Rusty (can't remember the exact ones, but they are close to the end of the demo) notable differ in the recording volume. You need to do some normalization I think. Have to replay the demo again to say which ones I think.
- You have too much characters (most of male characters) voiced by the same person. Although he did a good job impersonating different voices, still they lack variativeness somehow and the similiarity is yet unclear but still felt. It would be good to give a part of those characters to some other actor (if you manage to find another one of course) I think.
_____

And yes, never mind the tone of the post. I am more pleased with the game than you may think, reading my endless complaints. But I never was good at praising, even though I feel it should be done.
6  Everything Forge / Updates & News / Re: The huge Summer 2013 Update on: September 23, 2013, 12:26:18 AM
Yay!

I suppose I can guess which background was remade. Can't wait tol see if I am right or not
7  General Discussion / General Discussion - Vintner's Guild / Re: Where did you find out about Forge? on: September 13, 2013, 02:44:46 PM
I can't even remember now, lol. Most possibly I was googling for some info concerning Loom and stumbled upon this site. All I can remember is that although I thought the project is interesting, I never hoped to see it finished so I left off. Much later I revisited site again and found out that the project is still alive.
8  General Discussion / General Discussion - Vintner's Guild / Re: Going away/coming back thread on: September 08, 2013, 01:04:53 AM
Actually it matters much if you live in a countryside or small towns like I do. Living there (here) depends on the farming somehow, so a delayed spring or a hasty autumn are of some importance. Though such events aren't of much surprise now. Mankind activity really counts.
Well, we simply used to dedicate every three months for each season. But although March is supposed to be the first spring month - it hardly can be distinguished from a winter nowadays. The last year it yielded twice as much snow as all the supposed-to-be-winter months summarized. A tons of snow to clean off every four hours or one's house would be literally buried with it.

Seems like your season system is more accurate even for us nowadays.

And seems like we lead this topic into the depths of offtop. =)
9  General Discussion / General Discussion - Vintner's Guild / Re: Going away/coming back thread on: September 07, 2013, 03:51:56 AM
And I am surprised either. Good to learn.
I wonder now - which days do you consider outlining winter then? The winer soltice and the spring equinox? Or simply the winter starts the same day the first snow falls? xD
10  General Discussion / General Discussion - Vintner's Guild / Re: Going away/coming back thread on: September 05, 2013, 11:35:35 PM
Nope. We consider summer starting with the first day of June and ending with the last day of August. So it is already autumn in Russia and it rains as hell accordingly to the season nature.
11  General Discussion / General Discussion - Vintner's Guild / Re: Going away/coming back thread on: September 05, 2013, 02:34:00 PM
Man, the current summer is not a current one already, it is five days long as we have September. Wink Is September considered summer in your homeland maybe?  Huh
12  General Discussion / General Discussion - Vintner's Guild / Re: Going away/coming back thread on: September 05, 2013, 05:47:04 AM
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I can guarantee interesting news before the end of Summer

You mean "...till the end of autumn", "...till the end of September" or "...till the end of the next summer?"  Grin

BTW found out that my english is horrible. I read my old posts and hardly can understand a thing. Wonder how was you able to figure out at least anything from that barbarian blabbering.  xD
13  General Discussion / General Discussion - Vintner's Guild / Re: Going away/coming back thread on: September 02, 2013, 01:08:04 AM
Hi. I have an access to the internet again. Had to get away without saying goodbye in June and was far away from any civilization from that time until now. It doesn't look like an another testing stage is about to happen, but you can keep me in mind once more.

PS. Not much activity here since my departure. =/
14  Project Assistance / Audio / Music perhaps on: June 29, 2012, 06:16:48 AM
It seems you already have a plenty of music to work with. Nevertheless if you'll come up to need more - I think I can help. I have some experience working with midi-music. Here are some examples of music we made with a friend of mine. I composed the midi, he done all the processing and engineering. Not sure if I can persuade him to work with me again (he is pretty busy now), but still I can make some raw-midi tracks (I think you want to use general midi sound anyway, don't you?).
15  Everything Forge / Forge Progress - Melting Pot / Re: Standard "Introduce Yourself" Thread on: June 29, 2012, 02:04:20 AM
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Please post in the Project Assistance appropriate sub-board with a detailed explanation on what you can do, your portfolios / past experiences, and the free-time you'd be willing to share.

I sent you a PM instead. Will it do?
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