Hello, Ruffa-Duffa.
Thanks for signing in and for the encouragement. As per you question, I don't have a definitive answer. The decision to continue working on Forge or not depends more or less on two factors:
- 1. Managing to find a dedicated pixel-artist (which means having enough money to pay him / her or finding one that joins for free).
- 2. Seeing people's interest. I can't quantify this interest into numbers but it will surely depend on both downloads and feedback.
Working on Forge has been very rewarding in terms of experience and personal satisfaction, but has had an huge impact in terms of time and money. I still believe in it (maybe more than I used to when I had just joined the team) but I have to be realistic as well.
Okay. Thanks for the answers. After patiently following this project for something along the lines of one and a half years just chapter one will be satisfying enough! Still, I'll see if I can get any of my boring friends interested. I doubt it though. Since one of my friends is the self-proclaimed worst gamer in the world and all of them will probably have the question "is it comedic?" on their mind I don't think they'll be too interested in Loom, let alone it's indie fan-made sequel. Still, worth a shot, for the projects sake!