Forge
Welcome, Guest. Please login or register.
October 16, 2019, 07:19:25 PM
PayPal

Login with username, password and session length
Search:     Advanced search
Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
*
Home main Search Login Register
  Show Posts
Pages: [1] 2
1  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: April 07, 2015, 11:29:59 AM
Oh, so you're the one behind the unofficial Russian translation? I didn't remember you telling me that.


I told that in my first post here Smiley Well, the Russian localization was not only by me but also by a couple of other persons helping with programming and the arts.

Of course I knew about the Hebrew edition - it was the official one. And you can see it sometimes on eBay. There was an official Italian edition as well, right? It is strange that it is even more expensive now than the original US one.

Well, I can only wish you luck with your job and your time to make the translations started - and also other 'Forge' chapters, of course!
2  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: April 07, 2015, 01:28:43 AM
OK, thanks to the subtitles I was finally able to watch the Postmortem as well.
And it is great of course. Brian did show a lot of 'Forge'. And he even mentioned the Russian translation - probably the one I have made Smiley Unfortunately it seems that he does not know that no LucasFilm/LucasArts games were oficially translated into Russian, so that all we have are fan-made localizations. Still good though.
3  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: April 06, 2015, 11:31:46 PM
Now the video is on YouTube as well - https://www.youtube.com/playlist?list=PLYYALxq_N6oroI2slhK-0x92RaKS7USX3
Which is nice as you can enable subtitles there!
4  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: April 02, 2015, 07:18:25 PM
The video of 'Loom Postmortem' is available now!
5  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: March 08, 2015, 11:08:18 AM
Yes, abisso, I see what you call weird. As if Brian and Dave did not know the day before that they do not have the rights to make a Loom sequel! But I just have thought that while they couldn't actually make 'Loom 2' without Disney approval, they can in fact make 'Forge' or 'The Fold' as those are probably not registered as trade marks by LucasArts/Disney?
But now it seems they are not doing a sequel anyway. Which makes me wonder if it is safe for you to do 'Forge'? I mean, you know of the 'LucasFan' fate? And that could just be the reason why neither Brian nor Dave mention your project in public.

I like Wadjet Eye games as well, I have beta-tested several of them. But why do you say that 'they usually don't make pixel-art games'? All of their games are AGS and pixel-art, aren't they? They do not differ much in that from Crystal Shard games (which are excellent as well, you are right).

However things go, it's been an interesting journey. I hope you enjoyed it too.

Why, you are talking as if you are already done with that journey Smiley But only the 1st chapter is finished, and there is a lot of things to do, right?

You know, I have a lot of criticisms for the first chapter - I have tried to play it like 5 or 6 times since the first tech demo, but I can't get past that tombstone puzzle or some other things (and I am a very experienced adventure gamer)  Wink
So, there are many things 'Forge' can be improved with for the next chapters.
6  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: March 07, 2015, 11:39:29 PM
No recordings yet - only articles like this one.

abisso, I think nothing could threaten your project.  I doubt that Telltale (who has switched from adventures to interactive movies) and Double Fine (who did not do very well recently with keeping promises and making real adventure games) would be interested. Wadjet Eye Games is another case - there was much hope as Dave Gilbert has e-mailed Brian and said he is 'definitely interested'! Unfortunately after talking with Brian, Dave confirmed that 'the legal rights to Loom are really tangled up. It's complex and mysterious but essentially it would be too much effort for a little company like mine to unravel. So Loom 2 won't happen'  Cry

Of course, I still hope that the possible cooperation between Brian Moriarty and Wadjet Eye Games could still bring us some more masterpieces - but that probably would not be 'Forge (the official)'.
7  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: March 06, 2015, 10:54:34 PM
And finally, there is a possibility that Wadjet Eye Games could make a Loom sequel.

(I mean an 'official' one besides 'Forge'... Although I doubt it is Brian who has the rights to Loom and not Disney, althogh he asked Wadjet Eye (or Telltale, or Double Fine) to contact him if they want to do that, and Dave Gilbert said he has written Brian!)
8  General Discussion / Adventure Gaming - Loom Island / Re: Loom Postmortem on: March 06, 2015, 02:00:53 PM
Oh, and he just said that Loom is 25 years old today!
9  General Discussion / Adventure Gaming - Loom Island / Loom Postmortem on: March 06, 2015, 01:33:14 PM
This very moment Brian Moriarty is talking about Loom Postmortem at GDC!
Seems to be very interesting according to tweets by those who listen to him.



I hope there would be a video of it afterwards.
10  General Discussion / Adventure Gaming - Loom Island / Re: Revisiting a classic on: March 03, 2015, 07:24:55 AM
I think I have that full cd image in my collection. rasteve, are you still looking for it?

I hope that someday it will be possible to see 'the optimal' version of Loom with VGA graphics (portraits added), FM-Towns music and EGA dialogues Smiley
11  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: March 02, 2015, 09:29:07 AM
Tried to replay the new version of the first chapter - but the tombstone puzzle is still impossible to solve for me  Sad No hints and not a single idea as for what to do at all (at least on 'Standard' level)... It seems that I will have to play on the easiest level after all.

But here are some good news - abisso, are you aware that your 'Forge' is featured in the article 'The secret history of LucasArts'? They use the screenshots from the first chapter to illustrate the original 'Forge' that has never been released. Isn't it the biggest compliment for a fan remake - to be mistaken for an unreleased original game?  Smiley
12  Everything Forge / Updates & News / Re: One year later... (New Year 2015 Update) on: February 19, 2015, 08:28:20 PM
Thanks, Abisso!
The game looks much better now, and take all the time you need to make a perfect 'Forge'.
13  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Discussion & Feedback on: February 08, 2014, 10:43:35 AM
abisso, thanks for the clarification! I didn't check all the rewards after all, and things are much better the way you put it Smiley
14  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Discussion & Feedback on: February 07, 2014, 07:05:32 AM
Why? Those old games of old had mostly asked for a copy protection code at the each launch.
They had their purpose then - it was copy protection after all. The reason for a copy protection in a free AGS game could be only fan, and it is fan for the first time only. Afterwards it becomes rather annoying, for myself at least.
Besides, already Loom version 1.1 (included in the 'Classic Collection' of 1992) had its copy protection removed by LucasArts - all for the better, I'd say.
15  Everything Forge / Discussion - Chapter One / Re: Forge: Chapter One - Discussion & Feedback on: February 07, 2014, 04:47:19 AM
О! Зёма!
BTW, how is your Russian translation of 'The Forge' going?  Smiley

Quote
Have you ever tried to input a wrong code?
Of course! That could be fun - but for the first time only, not for every time you just want to launch the game and see 'Load' button somewhere more close to the beginning.

Quote
Come on, it's piece o'cake easy in general.
I would definitely prefer just recording/memorizing and pressing certain Sparks in certain order, like those notes on the distaff in 'Loom'.
Pages: [1] 2
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.154 seconds with 17 queries.