I wish that the tombstone highlighted the five relevant lines - put them in a larger font with a small border or some such, to make it clearer that there's one hint per line. I was also a bit annoyed at having to smash the wine rack instead of reshaping the bottle into an open tube or just decking the guy in the face and grabbing his stuff. It'd have been less rude. Still, adventure game vandalism gets nostalgia points.
I wasn't particularly fond of the tombstone puzzle (it felt out of place), as well as the wine rack solution - nothing really seemed to stop Bobbin from doing chaotic things in front of other people in Loom.
All in all, this game was absolutely amazing, and the ending came far too quickly. The multiple ending cutscenes were particularly funny, and I found myself going back to a prior save file just so I could change things for more reactions from the guards. Excellent work with everything that's been going on with this project. I look forward to future updates.