Welcome, Guest. Please login or register.
May 19, 2022, 09:03:40 PM

Login with username, password and session length
Search:     Advanced search
Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1427 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
Home main Search Login Register
Forge  |  Recent Posts
Pages: 1 2 [3] 4 5 ... 10

 on: June 02, 2015, 11:42:00 AM 
Started by selmiak - Last post by abisso
Thanks, I'll gladly accept your offer!

 on: June 01, 2015, 01:43:06 PM 
Started by selmiak - Last post by samaxsohn
Here to help. Smiley
Looking forward to proofreading!
-          Sebulon

 on: May 05, 2015, 06:22:36 PM 
Started by abisso - Last post by abisso
Well, most companies and even single authors created their own engines back then, and the thing still went on up until the early nineties at least. Then it became more popular to borrow or buy engines made by others, but still nowadays new engines get created from time to time.

And some bring with them the most important revolutions in gaming history. Scumm, Doom Engine, Unreal Engine, Cryengine are just examples (some are graphical, I know, but the concept is the same).

 on: May 05, 2015, 07:54:27 AM 
Started by abisso - Last post by selmiak
Ron mentions this Kornis Rift early in the talk.

I never played it (yet), but the cover looks more like Oculus Rift than Koronis Rift!

Interesting that he calls it 'a few weeks' of coding in assembly before starting to code SCUMM. It was a very barebones and basic time back then, no AGS, no SCUMM, no fancy engines, but I guess I would have figured out the need for an engine even faster...

 on: April 18, 2015, 09:57:32 AM 
Started by abisso - Last post by abisso
Here's another interesting GDC video, from yet another master of adventure games:

Not as interesting as I thought it would be, actually, but still worth watching.

 on: April 13, 2015, 07:47:28 AM 
Started by Boxlord - Last post by abisso
Are you a pixel-artist, Zeeg? If so, please share a link to some of your work (a PM or an email is fine, if you want to keep it private).

Thanks for getting in touch!

 on: April 13, 2015, 07:43:15 AM 
Started by GovernorEMarley - Last post by abisso
Thanks for the tip, Guvna! Smiley

When it's really cheap, download legally guys (as you can see, D1sney, we're helping you make some cash)!

 on: April 13, 2015, 07:39:46 AM 
Started by cuchulainn - Last post by abisso
Agreed. Thanks cuchulainn for the notification (and the nice "lies"!) but let's move the discussion there. I'm closing this topic.

 on: April 13, 2015, 07:36:56 AM 
Started by workingboy - Last post by abisso
Why, thank you workingboy!

I appreciate you spent some time to share your opinion, and I'm glad it's mostly positive. Anyway, feel free to leave some criticism as well: it will help make the game better.

Oh, and welcome on the boards!

 on: April 13, 2015, 07:33:19 AM 
Started by cuchulainn - Last post by abisso
Thanks for your offer, cuchulainn.

The sample work is not bad, though it's not exactly pixel-art. I will quote one of my recent replies according to that, which should explain why.

Pixel-art doesn't just mean using low-res. It's a very specific kind of art, with its strict rules and its distinctive looks. No use of filters is just one of those rules, and many WadjetEye games make abundant use of them, giving that sort of "blurred" effect to backgrounds. Characters are usually in pixel-art, though.
There's a lot of sources you might look into if you're interested in knowing more about Pixel-art. I recommend this link:

However, I'd be interested in seeing more, even non pixel art, sketches and the like. If you have a portfolio, please share a link (not necessarily here, a PM or an email work as well).

Pages: 1 2 [3] 4 5 ... 10
Forge  |  Recent Posts
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.048 seconds with 14 queries.