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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
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 31 
 on: April 09, 2015, 06:23:41 AM 
Started by Iurius - Last post by selmiak
Thanks for sharing this talk. I added it to my Loom Links List immediately. If you have any more things of interest that I could add to that list (like the russian localisation), please pm me and don't clutter up this thread.

The colorspace topic was very interesting, I recently pixeled a background with a more 90s feel and less colors through dithering. Annoying and fun at the same time. And the result is very much worth it.
The 4 color CGA Version of Loom with PC speaker was crappy though.

It's so great seeing Forge displayed in this talk, thanks professor Moriarty! Cheesy

 32 
 on: April 07, 2015, 02:28:41 PM 
Started by Iurius - Last post by abisso
Actually I don't think the Italian translation was official, and as a matter of fact I completely ignored it when I created Forge's one. I'm not saying it was bad, maybe it was actually awesome, but not many people here played using it so I preferred the freedom to localize in my style.

 33 
 on: April 07, 2015, 11:29:59 AM 
Started by Iurius - Last post by Iurius
Oh, so you're the one behind the unofficial Russian translation? I didn't remember you telling me that.


I told that in my first post here Smiley Well, the Russian localization was not only by me but also by a couple of other persons helping with programming and the arts.

Of course I knew about the Hebrew edition - it was the official one. And you can see it sometimes on eBay. There was an official Italian edition as well, right? It is strange that it is even more expensive now than the original US one.

Well, I can only wish you luck with your job and your time to make the translations started - and also other 'Forge' chapters, of course!

 34 
 on: April 07, 2015, 06:53:53 AM 
Started by Iurius - Last post by abisso
And he even mentioned the Russian translation - probably the one I have made Smiley Unfortunately it seems that he does not know that no LucasFilm/LucasArts games were oficially translated into Russian, so that all we have are fan-made localizations. Still good though.

Oh, so you're the one behind the unofficial Russian translation? I didn't remember you telling me that.

As you now know, there's even a Hebrew translation, which was quite uncanny for those days, and I suppose still is. I feel privileged that Forge is going to feature it as well (and the Russian one, of course). Too bad I'm so full of (lowly paid) work last 2 months that I didn't manage to begin the translation phase yet.

 35 
 on: April 07, 2015, 01:28:43 AM 
Started by Iurius - Last post by Iurius
OK, thanks to the subtitles I was finally able to watch the Postmortem as well.
And it is great of course. Brian did show a lot of 'Forge'. And he even mentioned the Russian translation - probably the one I have made Smiley Unfortunately it seems that he does not know that no LucasFilm/LucasArts games were oficially translated into Russian, so that all we have are fan-made localizations. Still good though.

 36 
 on: April 06, 2015, 11:31:46 PM 
Started by Iurius - Last post by Iurius
Now the video is on YouTube as well - https://www.youtube.com/playlist?list=PLYYALxq_N6oroI2slhK-0x92RaKS7USX3
Which is nice as you can enable subtitles there!

 37 
 on: April 04, 2015, 06:27:50 PM 
Started by abisso - Last post by Fish
I was very impressed, and have no trouble calling this a sequel to Loom, even though it's just the first chapter. Kind of a slow game, leisurely paced, but that's an alright design choice for a game with strong atmosphere and great environments.

I wish that the tombstone highlighted the five relevant lines - put them in a larger font with a small border or some such, to make it clearer that there's one hint per line. I was also a bit annoyed at having to smash the wine rack instead of reshaping the bottle into an open tube or just decking the guy in the face and grabbing his stuff. It'd have been less rude. Still, adventure game vandalism gets nostalgia points.

 38 
 on: April 04, 2015, 12:24:10 PM 
Started by Iurius - Last post by abisso
Oh my... I would have expected all but what I saw...

Even if I foresaw it in my previous post, as a silly joke:

Quote
Funny thing is I asked advice to Mr. Moriarty about how to attract a bit more fans without risking too much. Maybe this is his answer to that? Just kidding, of course.

I now feel very ashamed of how I reacted to the news some days ago. There has never been a denying of our project in Mr. Moriarty's speech. Quite the opposite. He dedicated more than a minute to show the public our game; and a minute in a 60 mins speech about LOOM is an enormous time. To be honest, he dedicated more time to that than to his announcement about the interest in doing a sequel. And he showed our sequel before doing so. I honestly can't imagine a more delicate and correct approach than the one he adopted.
I hate how press twists events by moving the spot-light to whatever it feels is more important, discarding the rest. A lesson I should have learned long ago, but I sometimes forget.

I'm glad the truth and correct balance of information has been re-established now. And I'm humbled by the honor that's been bestowed upon the team.

Thanks for all you did Mr. Moriarty. May your trailblazing creativity bring us many more gems like Loom, whether its sequels or completely different games.

 39 
 on: April 02, 2015, 09:47:06 PM 
Started by Iurius - Last post by abisso
I've watched the first half so far. Boy, I love that man! He truly knows how to wrap up a speech and be both informative and entertaining. And how to convey emotions, too.
He was noticeably moved when he recalled how the whole idea for Loom came out from a simple name over a circuit board. It's like he was feeling that epiphany once again, 25 years later.
I can't help but feel a profound respect and affection for Mr. Moriarty.

My eyes got watery at some point, too. There's no denying, those images, those stories, evoked memories of my childhood whose magic is now gone. I could envision a glimpse of an afternoon of about 24 years ago, when somehow I was at one of my sister's friend's house, and had the privilege of being shown Loom on an old 286 PC. My PC didn't have the appropriate drive to fit those disks, and other games got the spotlight in no time, so that was the only moment I saw Loom until I started working on Forge.
And yet, the elegant, eerie bluishness of the island of Loom got carved in my retina for all those years.

Well, I'm getting nostalgic, definitely too much, and I'm tired. Literally, I mean, I need some sleep! Or maybe it's the influence of the Sleeping Beauty, since that's the last thing that Brian mentioned before I started writing this post.

In any case, thanks Iurius for sharing the vid. I'll watch the part where the main topic of this thread gets revealed tomorrow, after some rest.

 40 
 on: April 02, 2015, 07:18:25 PM 
Started by Iurius - Last post by Iurius
The video of 'Loom Postmortem' is available now!

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