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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1428 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
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 41 
 on: April 04, 2015, 12:24:10 PM 
Started by Iurius - Last post by abisso
Oh my... I would have expected all but what I saw...

Even if I foresaw it in my previous post, as a silly joke:

Quote
Funny thing is I asked advice to Mr. Moriarty about how to attract a bit more fans without risking too much. Maybe this is his answer to that? Just kidding, of course.

I now feel very ashamed of how I reacted to the news some days ago. There has never been a denying of our project in Mr. Moriarty's speech. Quite the opposite. He dedicated more than a minute to show the public our game; and a minute in a 60 mins speech about LOOM is an enormous time. To be honest, he dedicated more time to that than to his announcement about the interest in doing a sequel. And he showed our sequel before doing so. I honestly can't imagine a more delicate and correct approach than the one he adopted.
I hate how press twists events by moving the spot-light to whatever it feels is more important, discarding the rest. A lesson I should have learned long ago, but I sometimes forget.

I'm glad the truth and correct balance of information has been re-established now. And I'm humbled by the honor that's been bestowed upon the team.

Thanks for all you did Mr. Moriarty. May your trailblazing creativity bring us many more gems like Loom, whether its sequels or completely different games.

 42 
 on: April 02, 2015, 09:47:06 PM 
Started by Iurius - Last post by abisso
I've watched the first half so far. Boy, I love that man! He truly knows how to wrap up a speech and be both informative and entertaining. And how to convey emotions, too.
He was noticeably moved when he recalled how the whole idea for Loom came out from a simple name over a circuit board. It's like he was feeling that epiphany once again, 25 years later.
I can't help but feel a profound respect and affection for Mr. Moriarty.

My eyes got watery at some point, too. There's no denying, those images, those stories, evoked memories of my childhood whose magic is now gone. I could envision a glimpse of an afternoon of about 24 years ago, when somehow I was at one of my sister's friend's house, and had the privilege of being shown Loom on an old 286 PC. My PC didn't have the appropriate drive to fit those disks, and other games got the spotlight in no time, so that was the only moment I saw Loom until I started working on Forge.
And yet, the elegant, eerie bluishness of the island of Loom got carved in my retina for all those years.

Well, I'm getting nostalgic, definitely too much, and I'm tired. Literally, I mean, I need some sleep! Or maybe it's the influence of the Sleeping Beauty, since that's the last thing that Brian mentioned before I started writing this post.

In any case, thanks Iurius for sharing the vid. I'll watch the part where the main topic of this thread gets revealed tomorrow, after some rest.

 43 
 on: April 02, 2015, 07:18:25 PM 
Started by Iurius - Last post by Iurius
The video of 'Loom Postmortem' is available now!

 44 
 on: March 31, 2015, 06:27:54 AM 
Started by Da_Duke2000 - Last post by cuchulainn
Thank you for your views and opinions!. The setting section was a lot longer initially, but it seemed a little forced; so i decided to re-work it ito something small, evocative and just give the players "hints" on how to develop their very setting; which, in the end, GMs end up doing in every game anyways.



 45 
 on: March 30, 2015, 04:44:45 AM 
Started by cuchulainn - Last post by selmiak
thanks for sharing that article. in case you missed it, we have another thread dedicated to the Loom Postmortem

 46 
 on: March 30, 2015, 04:37:38 AM 
Started by rasteve - Last post by selmiak
Some years ago, reading this post, my past self would have immediately committed to create that "optimal" version of Loom.

Thank god now I'm a bit better at sorting priorities! Cheesy

What happened? Sad

 47 
 on: March 29, 2015, 08:52:09 PM 
Started by Da_Duke2000 - Last post by abisso
Read it.

I'm always fascinated by simplicity and that's a quality your system has. One thing I would discourage you from doing is slightly mixing a ruleset with a setting. I'd say you either do one or the other: a generic ruleset or a deeply setting-specific one.

I definitely see Ursula Le Guin and Loom's influence in this, even if you kept it subtler.

I'm still interested and I think you should develop this more. I found the way you presented the concepts quite charming and almost eerie. An uncommon style, which I applaud.

I'll probably go through a 2nd read and give you extra feedback in the next days.

 48 
 on: March 29, 2015, 06:04:05 PM 
Started by GovernorEMarley - Last post by GovernorEMarley
For the Fans of loom and other point and click adventure games Gog.com now has the Lucas art back catalogue including games like Zak McKracken which steam don't have. I'd go check them out if you haven't already

 49 
 on: March 29, 2015, 03:23:48 PM 
Started by cuchulainn - Last post by cuchulainn
I'm an amateur pixel artist; i don't know anything about drawing for games or such, but if you want me to draw some backgrounds and tell me a picture size i can try to do a job. I'd be very glad to work in this project as more than a tester!

here is a sample work of mine for references (i'll try to post some more later!)

http://4.bp.blogspot.com/-3iH7quMEhnk/VRCpR0_AbDI/AAAAAAAAAzA/Wea-qhpFet4/s1600/daylands.png

Thank you for your time

 50 
 on: March 29, 2015, 03:14:19 PM 
Started by Da_Duke2000 - Last post by cuchulainn
Welcome back abisso! You made my day knowing that the game is still on progress. I'm really intrigued with those spoilers; Will the clerics make a comeback?

Regarding my own tabletop game; I finally took a drastic decission: as I could not find enough clues to build a coherent setting, i removed all "lore" section about it. Then I made a very light-ruled game which, even though it can cover a Loom tabletop campaign, can also be used on other settings; and relies on the open mind of the players to create a setting.

I finished the last draft this very week! I'll be glad to hear your opinion on it:
http://www.mediafire.com/view/ngw8yjl8lzd8f3l/wanderlust.pdf

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