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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
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 on: March 31, 2015, 06:27:54 AM 
Started by Da_Duke2000 - Last post by cuchulainn
Thank you for your views and opinions!. The setting section was a lot longer initially, but it seemed a little forced; so i decided to re-work it ito something small, evocative and just give the players "hints" on how to develop their very setting; which, in the end, GMs end up doing in every game anyways.

 on: March 30, 2015, 04:44:45 AM 
Started by cuchulainn - Last post by selmiak
thanks for sharing that article. in case you missed it, we have another thread dedicated to the Loom Postmortem

 on: March 30, 2015, 04:37:38 AM 
Started by rasteve - Last post by selmiak
Some years ago, reading this post, my past self would have immediately committed to create that "optimal" version of Loom.

Thank god now I'm a bit better at sorting priorities! Cheesy

What happened? Sad

 on: March 29, 2015, 08:52:09 PM 
Started by Da_Duke2000 - Last post by abisso
Read it.

I'm always fascinated by simplicity and that's a quality your system has. One thing I would discourage you from doing is slightly mixing a ruleset with a setting. I'd say you either do one or the other: a generic ruleset or a deeply setting-specific one.

I definitely see Ursula Le Guin and Loom's influence in this, even if you kept it subtler.

I'm still interested and I think you should develop this more. I found the way you presented the concepts quite charming and almost eerie. An uncommon style, which I applaud.

I'll probably go through a 2nd read and give you extra feedback in the next days.

 on: March 29, 2015, 06:04:05 PM 
Started by GovernorEMarley - Last post by GovernorEMarley
For the Fans of loom and other point and click adventure games now has the Lucas art back catalogue including games like Zak McKracken which steam don't have. I'd go check them out if you haven't already

 on: March 29, 2015, 03:23:48 PM 
Started by cuchulainn - Last post by cuchulainn
I'm an amateur pixel artist; i don't know anything about drawing for games or such, but if you want me to draw some backgrounds and tell me a picture size i can try to do a job. I'd be very glad to work in this project as more than a tester!

here is a sample work of mine for references (i'll try to post some more later!)

Thank you for your time

 on: March 29, 2015, 03:14:19 PM 
Started by Da_Duke2000 - Last post by cuchulainn
Welcome back abisso! You made my day knowing that the game is still on progress. I'm really intrigued with those spoilers; Will the clerics make a comeback?

Regarding my own tabletop game; I finally took a drastic decission: as I could not find enough clues to build a coherent setting, i removed all "lore" section about it. Then I made a very light-ruled game which, even though it can cover a Loom tabletop campaign, can also be used on other settings; and relies on the open mind of the players to create a setting.

I finished the last draft this very week! I'll be glad to hear your opinion on it:

 on: March 29, 2015, 02:56:15 PM 
Started by cuchulainn - Last post by cuchulainn
guys, we gotta work fast!!! There is no way that other company can do a better job than you're all doing

 on: March 28, 2015, 09:49:08 AM 
Started by workingboy - Last post by workingboy
I just finished up the demo and I have lots of nice things to say. It's amazing that you guys so completely captured the look and feel of Loom. The game play was fun and engaging. The art was nostalgic. The voice acting was particularly impressive--I thought the voice actor of Rusty was amazing. Sometimes I get sort of annoyed with voice acting in games, but the main cast was spot on.

I can tell how much work was put into this, and as a fan project, it's just overwhelmingly impressive. Great job, everyone. I can't wait to see more from this project.

 on: March 27, 2015, 04:48:34 PM 
Started by abisso - Last post by abisso
Yellow District cannot be visited; it might be in a future release, though there will be nothing crucial for the story / puzzles there, probably.

But you can go to the map if you leave the Cobalt district by walking towards the Yellow one (up-left after the arc). The Magnates Plateau can be reached by going up-right from the Cobalt district, instead.

lol, I'm sure you won't be stuck any more!

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