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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
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 on: March 27, 2015, 04:05:37 PM 
Started by abisso - Last post by workingboy
First off, I'm super impressed with the game so far. The feel of the game is spot on, and I can tell you've put a ton of work into it. I'm blown away.

I'm *stuck* and I don't know if it's because of a bug or if it's because of my stupidity. I can see from on high that there are five districts: white, yellow, blue, green and red. But whenever I click on the yellow district, I'm just taken to the back street of the blue district. If I try to leave by that path, I'm taken to the thrones of the white district.

Is this a game stopping bug? Because right now I feel like I've tried most things, and poor Rusty just doesn't feel like doing them.

Edit: OK, not stuck. Still curious about the yellow district, but not stuck anymore. It wasn't intuitive immediately on how to reverse the rust that I had put on the old lady's railing, so I couldn't bend it. Past that now! On to being stuck somewhere else.

 on: March 26, 2015, 02:10:45 PM 
Started by abisso - Last post by abisso
Hi Michel, and welcome on the boards.

I'm grateful for your interest and I really appreciate the fact you took some time to encourage us and try to help. However, as you correctly guessed, yours is a Frequently Asked Question.
Follow the link and check the last 3 questions.

In any case, if I was to pay the salaries for myself and for the other team-mates, the amount of money required would be much higher than you think. If you start to pay someone it's only reasonable that you pay everyone and even if you keep the salary very low... well, do some maths considering a minimum of 4 people and 12 months of development (40 hours a week).
Consider that with Crowdfunding you usually get an average of 50% of what people pledged (because of taxes, perks / rewards, etc.) and you'll have the crowdfunding myth debunked.

 on: March 26, 2015, 09:55:17 AM 
Started by abisso - Last post by michel_effeich
I want to start by saying thank you for Forge.. i cant wait for the rest, and maybe fold as well Smiley)... maybe it was addressed earlier, or maybe it cant be done for legal issues, but have you thought about a kickstarter campaign to bring this to a wider audience? kickstarter has seen a surge in the past year and we are starting to see a lot of adventure games.. in your case, with chapter 1 already completed and patched, you would have no problem in showing what can be done and what will be done.. and then you will have all the financing required and all expenses taken care of.. if could still be made as a fan made contribution thing maybe with no minimum payment from anyone, but a minimum total amount to be reached to fund the game, and the amount should be equal to the expenses and salaries etc i.e. no profit to be made to remain fan-made not for profit to avoid legalities.. I am not sure, but just a thought. I for one, would back a kickstarter campaign and i am sure a lot of people will..

 on: March 15, 2015, 06:20:53 AM 
Started by Jordi - Last post by Jordi
Hello there,

As Unai said, ÀÈÉÍÒÓÚàèéíòóú, the middle point for some words with "L" that appear as "L·L", Çç, also ÜÏüï. I think this is everything.


 on: March 11, 2015, 09:01:35 PM 
Started by abisso - Last post by abisso
Hi Zeeg, hi Guvna. Glad you're happy to see me. For a moment I thought you had a gun in your pockets. Wink

As a small update, a particularly time-tolling commitment that began shortly after last update prevented me from starting the translation phase yet. Both guidelines and the main file are almost ready, but I arrive at the end of the working day so drained that I can't even consider applying the last touches and doing a double check.

You're used to being patient with me, so I'm sure it's no big surprise.

 on: March 11, 2015, 04:17:45 PM 
Started by abisso - Last post by GovernorEMarley

 on: March 11, 2015, 04:04:24 PM 
Started by abisso - Last post by GovernorEMarley
So happy to see this still going. You had us for a while sweet

 on: March 09, 2015, 09:55:19 AM 
Started by abisso - Last post by Zeeg
Gonna play it when I get home. I think it's going to be the second game (even being a patch) that I'll enjoy a lot playing this year. The only one by now is Tormentum Dark Sorrow. Waiting for this, Broken Age pt II, Obduction, Technobabylon and any other good adventure game.

 on: March 09, 2015, 09:49:42 AM 
Started by Boxlord - Last post by Zeeg
The forums are quiet, but I hope the working progress is doing well. Like everyone here I wish to help the way I can.

 on: March 08, 2015, 11:50:52 AM 
Started by Iurius - Last post by abisso
Well, working of Forge has never been "safe". We knew that from the very beginning and that's the reason we always kept a relatively low profile. Even setting the donation system has been a risk and we thought long before deciding to set it up.
Funny thing is I asked advice to Mr. Moriarty about how to attract a bit more fans without risking too much. Maybe this is his answer to that? Just kidding, of course.

I think Moriarty's move can only be explained as a test for people's interest. Seeing if there's enough hopes and expectations to justify an attempt to work on a sequel or a spiritual sequel. For this same reason, I don't think they didn't mention our project to protect it, because the kind of attention that has been raised goes exactly against us.

Making a proper sequel without using elements from Loom is out of question. You can make an inspired game, sure, but it takes a lot of attention and care. You need to remove all references and concepts to an extent that makes you 100% safe from the risk of being sued or stopped during production. Because, hey, the chances to win against Disney are the same as being struck by lightning and the consequences of a loss can be as disastrous.

As per the reasons I said WadjetEye don't (mainly) do pixel-art, it's simply a technical one. Pixel-art doesn't just mean using low-res. It's a very specific kind of art, with its strict rules and its distinctive looks. No use of filters is just one of those rules, and many WadjetEye games make abundant use of them, giving that sort of "blurred" effect to backgrounds. Characters are usually in pixel-art, though.
There's a lot of sources you might look into if you're interested in knowing more about Pixel-art. I recommend this link:
The comparison with Crystal Shard is spot on, as they don't use true pixel-art as well. I think it's a design choice, as they are much more influenced by Sierra, and Sierra didn't use pixel-art in most of their games.
To be frank, even Forge is not 100% true pixel-art (it would be long and boring to explain why, but a trained pixel-artist would notice immediately).

I humbly agree Ch.1 is far from perfect, and also far from how I wanted it to be and from what it could have been. But don't worry, I said "however things go" for a reason. I still hope the journey will go on!

And if it doesn't, I hope someone else will do a sequel, possibly with Brian Moriarty as the game-designer.

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