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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1426 Posts in 171 Topics by 163 Members
Latest Member: DarkMoe
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 61 
 on: March 08, 2015, 11:50:52 AM 
Started by Iurius - Last post by abisso
Well, working of Forge has never been "safe". We knew that from the very beginning and that's the reason we always kept a relatively low profile. Even setting the donation system has been a risk and we thought long before deciding to set it up.
Funny thing is I asked advice to Mr. Moriarty about how to attract a bit more fans without risking too much. Maybe this is his answer to that? Just kidding, of course.

I think Moriarty's move can only be explained as a test for people's interest. Seeing if there's enough hopes and expectations to justify an attempt to work on a sequel or a spiritual sequel. For this same reason, I don't think they didn't mention our project to protect it, because the kind of attention that has been raised goes exactly against us.

Making a proper sequel without using elements from Loom is out of question. You can make an inspired game, sure, but it takes a lot of attention and care. You need to remove all references and concepts to an extent that makes you 100% safe from the risk of being sued or stopped during production. Because, hey, the chances to win against Disney are the same as being struck by lightning and the consequences of a loss can be as disastrous.

As per the reasons I said WadjetEye don't (mainly) do pixel-art, it's simply a technical one. Pixel-art doesn't just mean using low-res. It's a very specific kind of art, with its strict rules and its distinctive looks. No use of filters is just one of those rules, and many WadjetEye games make abundant use of them, giving that sort of "blurred" effect to backgrounds. Characters are usually in pixel-art, though.
There's a lot of sources you might look into if you're interested in knowing more about Pixel-art. I recommend this link: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139318#139318
The comparison with Crystal Shard is spot on, as they don't use true pixel-art as well. I think it's a design choice, as they are much more influenced by Sierra, and Sierra didn't use pixel-art in most of their games.
To be frank, even Forge is not 100% true pixel-art (it would be long and boring to explain why, but a trained pixel-artist would notice immediately).

I humbly agree Ch.1 is far from perfect, and also far from how I wanted it to be and from what it could have been. But don't worry, I said "however things go" for a reason. I still hope the journey will go on!

And if it doesn't, I hope someone else will do a sequel, possibly with Brian Moriarty as the game-designer.

 62 
 on: March 08, 2015, 11:08:18 AM 
Started by Iurius - Last post by Iurius
Yes, abisso, I see what you call weird. As if Brian and Dave did not know the day before that they do not have the rights to make a Loom sequel! But I just have thought that while they couldn't actually make 'Loom 2' without Disney approval, they can in fact make 'Forge' or 'The Fold' as those are probably not registered as trade marks by LucasArts/Disney?
But now it seems they are not doing a sequel anyway. Which makes me wonder if it is safe for you to do 'Forge'? I mean, you know of the 'LucasFan' fate? And that could just be the reason why neither Brian nor Dave mention your project in public.

I like Wadjet Eye games as well, I have beta-tested several of them. But why do you say that 'they usually don't make pixel-art games'? All of their games are AGS and pixel-art, aren't they? They do not differ much in that from Crystal Shard games (which are excellent as well, you are right).

However things go, it's been an interesting journey. I hope you enjoyed it too.

Why, you are talking as if you are already done with that journey Smiley But only the 1st chapter is finished, and there is a lot of things to do, right?

You know, I have a lot of criticisms for the first chapter - I have tried to play it like 5 or 6 times since the first tech demo, but I can't get past that tombstone puzzle or some other things (and I am a very experienced adventure gamer)  Wink
So, there are many things 'Forge' can be improved with for the next chapters.

 63 
 on: March 08, 2015, 09:45:56 AM 
Started by Iurius - Last post by abisso
Thanks for the update Iurius.

Well, it seems weird that they discovered all they needed to know to state that "legal rights are too complicated" in such a short amount of time. Why couldn't Mr. Moriarty did that little research by himself before making his announcement, taking advantage of his past contacts and accountability? Something is weird here.

But in all honesty, I wasn't lying when I said it would be (have been?) the best for the fans. I can't really deny the chances for the game to be completed would be much higher with a professional company, and time required much less.
As per the quality... well, if Mr. Moriarty is involved it's a no-Brianer!  Grin
Seriously, having him as the game-designer would be a quality and faithfulness insurance right from the beginning.

I also have respect for WadjetEyeGames and Dave Gilbert, mainly for their ability to tell stories. The Shivah is awesome and Gemini Rue is a nice one as well. I recently bought all Blackwell's games but I still have to play them. I even offered my services as an Eng-Ita translator out of respect some time ago, but never received a reply.
The things I don't like much in their games are the art (purely personal taste, it's definitely professional) and the quality of the voice-overs, as I've wrote them in the past. Also, they usually don't make pixel-art games as far as I know, and I'd really like Forge to be pixel-art.
If I was to pick a company I'd go for Crystal Shard (awesome guys both in terms of competence and as human beings). But if I was to pick one out of the three Mr. Moriarty mentioned, I'd pick WadjetEye as well.

What's disheartening, if I have to be honest, is neither Mr. Moriarty nor Dave Gilbert acknowledged our fan-sequel, despite being both well aware of its existence. The Professor even spent very kind and encouraging words for our project in the past, but apparently he doesn't think it would be a worthy sequel, otherwise he could have mentioned it.

In conclusion: would I be happy to find I've wasted so much of my and other team-mates time? No.
Would that be the case, however? Not at all.

We've raised attention for Loom and its sequel (maybe too much, probably not enough); I've learned a lot and had lots of fun, met interesting people, and much more. It's been tough sometimes, but also rewarding, and as such time well spent.

However things go, it's been an interesting journey. I hope you enjoyed it too.

 64 
 on: March 07, 2015, 11:39:29 PM 
Started by Iurius - Last post by Iurius
No recordings yet - only articles like this one.

abisso, I think nothing could threaten your project.  I doubt that Telltale (who has switched from adventures to interactive movies) and Double Fine (who did not do very well recently with keeping promises and making real adventure games) would be interested. Wadjet Eye Games is another case - there was much hope as Dave Gilbert has e-mailed Brian and said he is 'definitely interested'! Unfortunately after talking with Brian, Dave confirmed that 'the legal rights to Loom are really tangled up. It's complex and mysterious but essentially it would be too much effort for a little company like mine to unravel. So Loom 2 won't happen'  Cry

Of course, I still hope that the possible cooperation between Brian Moriarty and Wadjet Eye Games could still bring us some more masterpieces - but that probably would not be 'Forge (the official)'.

 65 
 on: March 07, 2015, 06:45:40 PM 
Started by Iurius - Last post by abisso
Official sequel would mean no unofficial one, that's for sure. But it would also mean much more chances to have a sequel in a short time, so I guess it would be the best for the fans.

I have a deep respect for Mr. Moriarty, and if our project (which he's aware of and even played from start to finish) has rekindled his interest in the series, I guess I should just be happy.

Let's see how things evolve.

Thanks for the news Iurius, and if you happen to find a recording of the conference, please share it here.

 66 
 on: March 06, 2015, 10:54:34 PM 
Started by Iurius - Last post by Iurius
And finally, there is a possibility that Wadjet Eye Games could make a Loom sequel.

(I mean an 'official' one besides 'Forge'... Although I doubt it is Brian who has the rights to Loom and not Disney, althogh he asked Wadjet Eye (or Telltale, or Double Fine) to contact him if they want to do that, and Dave Gilbert said he has written Brian!)

 67 
 on: March 06, 2015, 02:00:53 PM 
Started by Iurius - Last post by Iurius
Oh, and he just said that Loom is 25 years old today!

 68 
 on: March 06, 2015, 01:33:14 PM 
Started by Iurius - Last post by Iurius
This very moment Brian Moriarty is talking about Loom Postmortem at GDC!
Seems to be very interesting according to tweets by those who listen to him.



I hope there would be a video of it afterwards.

 69 
 on: March 03, 2015, 08:20:47 AM 
Started by rasteve - Last post by abisso
Some years ago, reading this post, my past self would have immediately committed to create that "optimal" version of Loom.

Thank god now I'm a bit better at sorting priorities! Cheesy

 70 
 on: March 03, 2015, 07:24:55 AM 
Started by rasteve - Last post by Iurius
I think I have that full cd image in my collection. rasteve, are you still looking for it?

I hope that someday it will be possible to see 'the optimal' version of Loom with VGA graphics (portraits added), FM-Towns music and EGA dialogues Smiley

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