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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
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 61 
 on: March 08, 2015, 11:08:18 AM 
Started by Iurius - Last post by Iurius
Yes, abisso, I see what you call weird. As if Brian and Dave did not know the day before that they do not have the rights to make a Loom sequel! But I just have thought that while they couldn't actually make 'Loom 2' without Disney approval, they can in fact make 'Forge' or 'The Fold' as those are probably not registered as trade marks by LucasArts/Disney?
But now it seems they are not doing a sequel anyway. Which makes me wonder if it is safe for you to do 'Forge'? I mean, you know of the 'LucasFan' fate? And that could just be the reason why neither Brian nor Dave mention your project in public.

I like Wadjet Eye games as well, I have beta-tested several of them. But why do you say that 'they usually don't make pixel-art games'? All of their games are AGS and pixel-art, aren't they? They do not differ much in that from Crystal Shard games (which are excellent as well, you are right).

However things go, it's been an interesting journey. I hope you enjoyed it too.

Why, you are talking as if you are already done with that journey Smiley But only the 1st chapter is finished, and there is a lot of things to do, right?

You know, I have a lot of criticisms for the first chapter - I have tried to play it like 5 or 6 times since the first tech demo, but I can't get past that tombstone puzzle or some other things (and I am a very experienced adventure gamer)  Wink
So, there are many things 'Forge' can be improved with for the next chapters.

 62 
 on: March 08, 2015, 09:45:56 AM 
Started by Iurius - Last post by abisso
Thanks for the update Iurius.

Well, it seems weird that they discovered all they needed to know to state that "legal rights are too complicated" in such a short amount of time. Why couldn't Mr. Moriarty did that little research by himself before making his announcement, taking advantage of his past contacts and accountability? Something is weird here.

But in all honesty, I wasn't lying when I said it would be (have been?) the best for the fans. I can't really deny the chances for the game to be completed would be much higher with a professional company, and time required much less.
As per the quality... well, if Mr. Moriarty is involved it's a no-Brianer!  Grin
Seriously, having him as the game-designer would be a quality and faithfulness insurance right from the beginning.

I also have respect for WadjetEyeGames and Dave Gilbert, mainly for their ability to tell stories. The Shivah is awesome and Gemini Rue is a nice one as well. I recently bought all Blackwell's games but I still have to play them. I even offered my services as an Eng-Ita translator out of respect some time ago, but never received a reply.
The things I don't like much in their games are the art (purely personal taste, it's definitely professional) and the quality of the voice-overs, as I've wrote them in the past. Also, they usually don't make pixel-art games as far as I know, and I'd really like Forge to be pixel-art.
If I was to pick a company I'd go for Crystal Shard (awesome guys both in terms of competence and as human beings). But if I was to pick one out of the three Mr. Moriarty mentioned, I'd pick WadjetEye as well.

What's disheartening, if I have to be honest, is neither Mr. Moriarty nor Dave Gilbert acknowledged our fan-sequel, despite being both well aware of its existence. The Professor even spent very kind and encouraging words for our project in the past, but apparently he doesn't think it would be a worthy sequel, otherwise he could have mentioned it.

In conclusion: would I be happy to find I've wasted so much of my and other team-mates time? No.
Would that be the case, however? Not at all.

We've raised attention for Loom and its sequel (maybe too much, probably not enough); I've learned a lot and had lots of fun, met interesting people, and much more. It's been tough sometimes, but also rewarding, and as such time well spent.

However things go, it's been an interesting journey. I hope you enjoyed it too.

 63 
 on: March 07, 2015, 11:39:29 PM 
Started by Iurius - Last post by Iurius
No recordings yet - only articles like this one.

abisso, I think nothing could threaten your project.  I doubt that Telltale (who has switched from adventures to interactive movies) and Double Fine (who did not do very well recently with keeping promises and making real adventure games) would be interested. Wadjet Eye Games is another case - there was much hope as Dave Gilbert has e-mailed Brian and said he is 'definitely interested'! Unfortunately after talking with Brian, Dave confirmed that 'the legal rights to Loom are really tangled up. It's complex and mysterious but essentially it would be too much effort for a little company like mine to unravel. So Loom 2 won't happen'  Cry

Of course, I still hope that the possible cooperation between Brian Moriarty and Wadjet Eye Games could still bring us some more masterpieces - but that probably would not be 'Forge (the official)'.

 64 
 on: March 07, 2015, 06:45:40 PM 
Started by Iurius - Last post by abisso
Official sequel would mean no unofficial one, that's for sure. But it would also mean much more chances to have a sequel in a short time, so I guess it would be the best for the fans.

I have a deep respect for Mr. Moriarty, and if our project (which he's aware of and even played from start to finish) has rekindled his interest in the series, I guess I should just be happy.

Let's see how things evolve.

Thanks for the news Iurius, and if you happen to find a recording of the conference, please share it here.

 65 
 on: March 06, 2015, 10:54:34 PM 
Started by Iurius - Last post by Iurius
And finally, there is a possibility that Wadjet Eye Games could make a Loom sequel.

(I mean an 'official' one besides 'Forge'... Although I doubt it is Brian who has the rights to Loom and not Disney, althogh he asked Wadjet Eye (or Telltale, or Double Fine) to contact him if they want to do that, and Dave Gilbert said he has written Brian!)

 66 
 on: March 06, 2015, 02:00:53 PM 
Started by Iurius - Last post by Iurius
Oh, and he just said that Loom is 25 years old today!

 67 
 on: March 06, 2015, 01:33:14 PM 
Started by Iurius - Last post by Iurius
This very moment Brian Moriarty is talking about Loom Postmortem at GDC!
Seems to be very interesting according to tweets by those who listen to him.



I hope there would be a video of it afterwards.

 68 
 on: March 03, 2015, 08:20:47 AM 
Started by rasteve - Last post by abisso
Some years ago, reading this post, my past self would have immediately committed to create that "optimal" version of Loom.

Thank god now I'm a bit better at sorting priorities! Cheesy

 69 
 on: March 03, 2015, 07:24:55 AM 
Started by rasteve - Last post by Iurius
I think I have that full cd image in my collection. rasteve, are you still looking for it?

I hope that someday it will be possible to see 'the optimal' version of Loom with VGA graphics (portraits added), FM-Towns music and EGA dialogues Smiley

 70 
 on: March 02, 2015, 12:47:07 PM 
Started by cuchulainn - Last post by abisso
All your posts are so interesting cuchulainn that I'm really ashamed I've overlooked all of them for so long.

I'm definitely going to read both the books, and I'm especially thrilled by Kalevala, as I never heard of it despite my huge interest in religions and myths. I hope I can find a copy in Italian, as there would be really no point in reading an English translation from Finnish.

On the other hand, I'll look for an English copy of the Earthsea books.

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