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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
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 71 
 on: March 02, 2015, 11:46:34 AM 
Started by abisso - Last post by abisso
@Iurius: dunno what to say about the tombstones' puzzle... maybe you just were not in the mood for that kind of riddle. It's much easier now both in terms of interface and in terms of hints. All red herrings have been removed too.

Thanks for pointing me to that article. A couple of comments already shown the relation with Forge, but I added mine just in case. I admit it's nice to see our art can be mistaken for the original art, but I also think the journalist should have done a little bit more research before using it in conjunction with Dave Grossman's words.

 72 
 on: March 02, 2015, 09:29:07 AM 
Started by abisso - Last post by Iurius
Tried to replay the new version of the first chapter - but the tombstone puzzle is still impossible to solve for me  Sad No hints and not a single idea as for what to do at all (at least on 'Standard' level)... It seems that I will have to play on the easiest level after all.

But here are some good news - abisso, are you aware that your 'Forge' is featured in the article 'The secret history of LucasArts'? They use the screenshots from the first chapter to illustrate the original 'Forge' that has never been released. Isn't it the biggest compliment for a fan remake - to be mistaken for an unreleased original game?  Smiley

 73 
 on: February 26, 2015, 08:44:01 AM 
Started by Jordi - Last post by abisso
Thanks Unai! I'd like to see if I'm able to use a single font for Catalan and Spanish. The engine has a (silly) limitation on the number of fonts available.

I already have the Spanish font, take a look and tell me what you think about it (attachment). When I created it more than a year ago, the one who told me the list of spanish charactes probably told me accents on capital letters are not that important, so I skipped all except Ñ. Is it ok? I can probably add them if they're absolutely necessary.

P.S. I think we should continue the discussion we started at the end of last year. Privately of course: I'll contact you by email in the next days.

 74 
 on: February 26, 2015, 07:03:51 AM 
Started by Jordi - Last post by Unai
Hey Abisso, for Spanish we'll need
áéíóúüñ and the upper case ÁÉÍÓÚÜÑ
And also the inverse question and exclamation marks ¡ ¿

If I'm not mistaken (i'm not a speaker) Catalan they'll need a couple extra: àèòç the uppercase ÀÈÒÇ and the middle dot ·

 75 
 on: February 24, 2015, 11:57:46 AM 
Started by cuchulainn - Last post by abisso
I was aware of this game, though I still haven't had time to try it out.

There's also another one which looks equally promising, but I'm not sure if it's still in the making. The guys behind it are Svarun Studios, (ex- Apeiron Studios) and they started with a Loom fan-game, to then move onto an original game inspired by Loom. Their previous website seems down, but here is a trailer from the former visual director's website:

http://simonketteniss.de/v8/?p=719

 76 
 on: February 24, 2015, 11:50:06 AM 
Started by Crusherhq - Last post by abisso
I feel so bad for this nice and heartfelt message having no replies, that I couldn't help but replying now, even if it's definitely too late!

So, thanks for the wishes! I too hope 2015 will be a great year for all of you!

 77 
 on: February 24, 2015, 11:46:33 AM 
Started by rasteve - Last post by abisso
Unfortunately I can't assist you, as I've never played the version you're referring to, exactly for the reasons you're planning to do your mod.
The fact scenes had been cut, dialogs re-written and shortened, made it not very appealing to me despite the speech and I never looked for it.

 78 
 on: February 24, 2015, 11:40:41 AM 
Started by Da_Duke2000 - Last post by abisso
As a game-designer who has also worked as a tabletop rpg game-designer I'm very intrigued by your idea. And I wish I could help you and maybe cooperate, but I have to be realistic and save my time for the video-game.

I could answer most of your questions (with my vision) but actually I don't want to spoil things that will be revealed in Forge and Fold by doing so.

What I can say is:

- I think cloaks used to be weaved manually but lately they've begun to use drafts for that
- I think the effect of gazing into a weaver's hood is related to the weaver and not to the cloak. It doesn't affect all living beings. I also believe other weavers are not necessarily the only ones unaffected.
- there are other "magical creatures"
- I'd rather spare my opinions about the Clerics for spoiler reasons.
- I'd rather spare my opinions about Shephers vs. Weavers, as this is a part of an already existing draft of Fold's plot.
- If you want my advice, don't make Drafts accessible to any "class". My vision of Loom's world, which is already quite clear if you play Forge Ch.1, is that guilds (potentially all of them, maybe?) have different ways to interact with the Pattern, which btw achieve similar results. Blacksmiths use Gauntlets, Weavers use distaffs, Shepherds use their voice.
- Reapers, Thieves, Performers, Merchants and Druids are not present in the Loom canon. Just saying, it's not necessarily a bad thing.
- Some of the Guilds you mentioned will be featured in Forge or Fold (I already know which ones for both, actually), and all of them have a background story thanks to the former project manager Duke and to me. I wish I could share to help you with inspiration, but sadly I can't!
- Beware that Woodcutters are NOT necessarily Lumberjacks. Check what "woodcutting" is, it might give you some inspiration.

So, any news regarding this project? Despite my lack of reply, which was in accordance to my general absence from the Forums, I'm really interested in this. At the very least I'd be glad to play it when it's done.

I think it's a great idea, so keep up the good work!

 79 
 on: February 24, 2015, 11:19:17 AM 
Started by Boxlord - Last post by abisso
It was just a spambot Zeeg! It happens sometimes and it's nothing to worry about.But I guess you were pointing the finger to the lack of moderation in the forums, and you were right about that.

 80 
 on: February 21, 2015, 08:32:08 AM 
Started by abisso - Last post by Crusherhq
Sad to hear about the struggle. But glad to hear that Forge will go on. I am also Looking fortward for Testing the 1.1 Release. I will test the German Language packet. Cheers Mate!

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