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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
Latest Member: MattL
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 81 
 on: February 20, 2015, 08:08:35 PM 
Started by abisso - Last post by abisso
Glad you've figured it out by yourself!

 82 
 on: February 20, 2015, 07:52:16 PM 
Started by abisso - Last post by janelsenor
I feel like an idiot, but how to I run this game? I used the installer version for version 1.0. This time, when I extract the files, I just get a single file called "Forge_Chapter_One_1.1_No_Installer" and Windows doesn't know how to run it. If I rename it to add .exe at the end, it says my version of Windows is incompatible....


EDIT: NM. Figured it out. If anyone else ever has the problem, I had to also extract from"Forge_Chapter_One_1.1_No_Installer" to get the real folder with all the game files. It didn't have the ".tar" extension like the initial file so it threw me off.

 83 
 on: February 20, 2015, 06:59:52 PM 
Started by abisso - Last post by selmiak
you're not telling me, you implemented your own translation system on top of the working AGS translation system, are you? Shocked

 84 
 on: February 20, 2015, 05:10:43 PM 
Started by abisso - Last post by janelsenor
Dude, this is good news. Sorry about the financial struggles, but I'm glad to see that project is still alive. I can't wait to replay Chapter 1!!!!

 85 
 on: February 20, 2015, 01:18:54 PM 
Started by selmiak - Last post by abisso
Sorry for the late reply.

This depends on selmiak's current availability. The translation process will start in a few days from now. I'll be sure to contact you if you want to split the burden.

If you're interested in proofreading, it would be another option.

 86 
 on: February 20, 2015, 01:16:30 PM 
Started by Jordi - Last post by abisso
Hey Jordi!

Sorry for the terribly late reply.

The procedure is easy, the only problem is the engine is picky with fonts, and requires some preparations.

What you can do if you want to help me prepare the game for the translation is taking a look at the embedded image and mark the characters you never use in your language.

Also, you should provide a list of the missing characters which you certainly need, including special punctuation, upper-case and lower-case variants, etc.

 87 
 on: February 20, 2015, 08:40:39 AM 
Started by abisso - Last post by abisso
Thanks Iurius, thanks Cloudbow.

And you selmiak, will need to wait my instructions! It's not like you take a "translation file" and just translate it. There are exceptions, recommendations, tricky parts etc. Nothing is as easy as it looks with Forge! Wink

 88 
 on: February 20, 2015, 05:25:04 AM 
Started by abisso - Last post by CloudBow
Hey, since all this project is a free labour of love, any news is good news!
Thanks for sharing your situation, and keep holding the dream.
The game as it is is really beautiful, and I personally can't wait to see how the story will unfold, even if it takes five more years... how long has it been since Loom, after all?
So take care of yourself, and enjoy the wonderful crystal fruit of your work!

Hugs

 89 
 on: February 19, 2015, 09:50:13 PM 
Started by abisso - Last post by selmiak
cool!

Now gimme dat translation file Smiley

 90 
 on: February 19, 2015, 08:28:20 PM 
Started by abisso - Last post by Iurius
Thanks, Abisso!
The game looks much better now, and take all the time you need to make a perfect 'Forge'.

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