I agree! It's a semi known fact that my journey into creating FORGE actually started with wanting to do an animated Audio Drama.
I initially started with some beautiful closeup portraits of Clothos, and Lachesis (which might make their way into FORGE). After that, I created a Lady Cygna sprite set (both pregnant and not) and a matching portrait for her. We revised Hetchel and Atropos's Portraits to make them appear 15-20 years younger to suit the time line.
Once the basics were done, two new custom Weavers (in Red and Blue cloth) were commissioned, each with their own sprite set and fully detailed Portrait. All in all, we ended up with a set of 8, one to match each color of the original Distaff interestingly enough
. But, when it came to the backgrounds, things became more challenging and costly, so things were quietly abandoned. The resources for that game were filed but not forgotten.
But a year or so later, I met Abisso, and the rest is history.
But as for FORGE, it has always been my intention to have FORGE as complete as LOOM felt, in terms of all the little itty-bits that made it a whole. The Book of Patterns (Book of Schematics, now), a Poster (about 80%) complete, Voice Acting (not an immediate priority, but intended), and its own wonderfully scripted and acted Audio Drama of its very own. I have spent a few hours working on a preliminary script for one even, tucked inside our master resource file.
It's the thought of the Age of the Great Guilds that acts as inspiration and keeps me invigorated in the project. Now if we could just get a new dang' spriter, heh.