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Author Topic: Legal issues?  (Read 26165 times)
solarnoise
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« Reply #15 on: January 27, 2010, 04:53:00 PM »


Yuck! The idea of giving up my hard work and creativity to a legal entity sounds vile. But! You get the support of a college, which is wonderful.

Thats one reason why I like not having anyone to answer to, if Luca$Arts chooses to contact us, and be all cranky, I wont have to change my storyline, only our real names  Wink.

Hehe yeah.

Well, the worst case scenario for us is Lucas doesn't want us referencing any of their IP in a game... we can go two ways from there... either make a "Loom-like" that tip-toes around the original world, story, and characters... being careful not to trip any copyright wires... or do an entirely original game, that can still be a throwback to the adventure games of old.

I can tell you that my team and Moriarty feel that it just wouldn't be right to make a Loom game if it wasn't truly Loom.... why confine ourselves?  We'd be limited by two things now, staying within  the Loom world and not even being able to say that we're in it.

So I have a back-up design I'm working on, and if we end up having to go with that I'm sure it's something that people who loved the old adventures (particularly The Dig) will enjoy.

At least we still get to play your game eventually no matter what! =D
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ClericMaster
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« Reply #16 on: May 16, 2010, 01:32:12 AM »

To tell you the truth, I'm suprised, and glad, that you guys have gotten this far and haven't gotten sued! Smiley
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Da_Duke2000
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« Reply #17 on: May 17, 2010, 09:31:49 AM »

You know, I'm not really. On the lucasforums there is open talk about fan translation, scumm hacking, graphics upgrades and modifications.

Not to mention the oodles of fan sequels for games like Indy, Maniac Mantion, Day of the Tentacle, and all the Star Wars fan games out there.

I'm thinking (see:hoping) that lucasarts just isn't that anal.
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