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Author Topic: June 2012 Update  (Read 9937 times)
abisso
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« on: June 25, 2012, 05:26:51 AM »

Hello swans and cygnets!

How's it going? Things are fine here: summer is hot, but still bearable, and I feel motivated and relaxed at the same time.

Ok, that's totally uninteresting for you avid fans, isn't it? So, what about Forge?

Voice-recordings have started some days ago: the actors chosen made awesome auditions and I expect the actual recordings to be of the same quality level.

Also, as you may have noticed, I've created a temporary new section in the Project Assistance Sub-board, called "Betatesting". I suppose the title is pretty self-explanatory, and if it isn't, just go there and take a peek.

Demo is still not ready to be sent for betatesting though as I'm still completing some parts of it. But it's getting more and more solid with each passing day, and unless Zeno's paradox is reality, that should guarantee that it will be ready sooner or later.  Grin

On the music front, our dedicated composer, Jamison Alderson, has recently sent me the last of the originally planned in-game tracks. However, I have left the Music percentage to 95% in the Progress page, because I've decided to commission an extra track for the last in-game cutscene, right before the ending credits.

As a last piece of info, don't be puzzled by the fact you'll find references to "Forge: Loom Sequel" (instead of just "Forge") throughout the website. It's just an attempt to raise our position in google researches, perfectly legal, but not necessarily functioning. Only time will tell, I guess. And of course you fans can help by talking and writing about our game and our website in every physical and virtual place, spamming like crazy! And please do!

Wish you all a pleasant beginning of summer,

-Abisso

EDIT: I forgot two extra news.

  • Valecene, our concept artist and website's proofreader is no longer part of the team. Unfortunately she doesn't seem to have time to help any more.
  • I've decided to create a Loom section on our website. Actually this is an old idea, and Valecene herself was supposed to work on it after the completion of other tasks. So, basically I'm asking if anyone is interested in taking care of that section. I know a lot of you are huge Loom fanatics, and I wouldn't mind putting together a small sub-team of people to work on that. Please send me an email if you're interested.
« Last Edit: June 25, 2012, 07:33:00 AM by abisso » Logged

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Wonkyth
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« Reply #1 on: June 26, 2012, 02:58:51 AM »

Good to hear things are still progressing well. Cheesy
I'm more than happy to do some simple proof-reading, but no doubt you'll find someone more qualified. Wink
Also, be alarmed: Zeno's Paradox is a realityTongue
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abisso
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« Reply #2 on: June 26, 2012, 05:36:35 AM »

Good to hear things are still progressing well. Cheesy
I'm more than happy to do some simple proof-reading, but no doubt you'll find someone more qualified. Wink
Also, be alarmed: Zeno's Paradox is a realityTongue


I hadn't the slightest doubt you would have been one of the betatesters, and I'm glad you will be.

Wow, Quantum Zeno Effect is fascinating! I'll absolutely go deeper into the matter, so thanks for sharing the link!
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