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News: Forge's Chapter One has been released on the 16th of December 2013!
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Author Topic: February 2013 update  (Read 10265 times)
abisso
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« on: March 14, 2013, 10:51:12 AM »

Hello everyone!

Time for yet another update. February has been a short and slow month. Bug-fixing, sfx-engineering and website migration. Oh, did I mention that we'll soon be hosted at a (hopefully) better host? I think this is great news, and I would have loved to announce this update after the migration had taken place, but it's almost mid-March already so I couldn't wait anymore.

Moving a website is not that simple and we're still working on it, but it should be a matter of days.

I'm also considering an internationalization of the website and other small changes which, I believe, will improve the users' experience.

On the bug-fixing front, there are a couple of nasty bugs that are stealing a lot of my time, but I'm confident they will be fixed. Most of the other fixes have been done already and will be tested in the next phase.

On the sfx-engineering front, sadly I have to announce that for the third time a sfx-engineer has offered to help and changed its mind shortly after. I'm puzzled and a bit angry for this kind of behaviour (which is common, and not just for the sfx field).
Is it so difficult to understand that if you offer to help you have to be sure you will at least give a little contribution before receding?
Every time this happens I have to write emails and wrap up recruitment requests. Then I have to wait for replies. And all this time is stolen from other areas of the development, and, to put it bluntly, wasted.

So please, as I clearly wrote in the Guidelines for Contributors, think twice before you offer your help. If you're not 100% sure about this, don't do it: you will only slow down progress, otherwise.

I plan to begin the 2nd testing stage before the end of March, anyway, so in case you're interested in beta-testing, SIGN UP HERE before it's too late.

I apologize for the tone of this update, but I'm a bit stressed by lack of free time and frustrated by the fact I had to abandon some interesting activities and dedicate more time to profitable ones. In this situation, wasting time is something I can't afford.
Don't worry though, I have no intention of abandoning Forge. Even if it's not profitable, it's way more than just an "interesting activity" for me. It's more like a part of me.

Thanks to all of you for your patience and support.
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Wonkyth
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« Reply #1 on: March 28, 2013, 11:08:45 AM »

We are ever your loyal subjects; you need not entreat us for understanding. Smiley
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