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1435 Posts in 171 Topics by 163 Members
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Forge  |  Everything Forge  |  Forge Progress - Melting Pot  |  Topic: Is it a talkie?
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darkhorse286
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« on: July 26, 2009, 08:04:00 PM »

Hi,
I was just wondering if you had any plans to make it a talkie or if you are just going to keep it without.
Thanks
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Da_Duke2000
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« Reply #1 on: July 27, 2009, 01:07:00 AM »

Although slated as a 'demo', we want this to be near production quality. Voice overs would be one of the last steps but it is something I hope to add on. Always found talkies to be more immersive.
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darkhorse286
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« Reply #2 on: July 27, 2009, 02:43:00 AM »

I also find that the talkies are more immersive as they make the characters a little bit more real.
Sorry for the nooby question, but was there a talkie version of Loom?
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kaio
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« Reply #3 on: July 27, 2009, 03:06:00 AM »

Sure, and it was great! The only bad thing was, that some of the close-ups have been cut down. But otherwise, it's the best version. It had VGA-gfx, too.
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Da_Duke2000
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« Reply #4 on: July 27, 2009, 04:09:00 AM »

There are three main versions of LOOM.

EGA (16 Color)
-Limited pallette, with original script and background music playing at all times.

VGA (Talkie)
-Improved pallette, slightly altered script. Full Voice Acting. Music only plays during cut scenes.

FM TOWNS (VGA)
-Same pallette as VGA, minor alterations (visit the "New to Loom" thread for the screen shots). Music playing all the way through, no Voice Actors, but many new screens including a dozen character portraits.

I alternate playing the FMTowns and the VGA Talkie. I love the constant music, and it really feels more involved than the silence of the VGA when the player just walks around. Its a shame they couldnt figure out how to run a Dual Audio Channel back then, and have both.

Hope that helps.
« Last Edit: July 27, 2009, 04:11:00 AM by Da_Duke2000 » Logged
patrikspacek
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« Reply #5 on: October 29, 2009, 07:02:00 AM »

Guys, you have to make voice overs for it...   We just finished voice overs for Monkey Island 2 and other fan teams are making voice overs for Monkey 1. Its necessary thing today.
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abisso
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« Reply #6 on: October 29, 2009, 11:08:00 PM »

I agree that it's absolutely necessary, but not a priority. When we have the game done, we'll start looking for voice-actors. I've seen in your post that you can do voice-overs, Patrik, and if you'd like to help, we'll surely contact you.  Smiley
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pwblaine
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« Reply #7 on: May 04, 2010, 03:06:34 PM »

i agree that voice adds a level of professionalism, and have definately become the standard today, i do alot of studio work, and if it ever comes to it i'd more than happy offer my services as an audio engineer, but as duke said. that's entirely last step.  hell they added speech to loom after like 3 years
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Da_Duke2000
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« Reply #8 on: May 13, 2010, 08:24:53 PM »

Audio Engineer? Snazzy. Can you describe to us more with what exactly you do? Smiley
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