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Forge's Chapter One has been released on the 16th of December 2013!
Read more in the Winter Update 2013.
1425 Posts in 171 Topics by 158 Members
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Forge  |  Everything Forge  |  Forge Progress - Melting Pot  |  Topic: Random ideas
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Da_Duke2000
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« Reply #45 on: April 06, 2011, 12:41:31 AM »

I agree! It's a semi known fact that my journey into creating FORGE actually started with wanting to do an animated Audio Drama.

I initially started with some beautiful closeup portraits of Clothos, and Lachesis (which might make their way into FORGE). After that, I created a Lady Cygna sprite set (both pregnant and not) and a matching portrait for her. We revised Hetchel and Atropos's Portraits to make them appear 15-20 years younger to suit the time line.

Once the basics were done, two new custom Weavers (in Red and Blue cloth) were commissioned, each with their own sprite set and fully detailed Portrait. All in all, we ended up with a set of 8, one to match each color of the original Distaff interestingly enough Wink. But, when it came to the backgrounds, things became more challenging and costly, so things were quietly abandoned. The resources for that game were filed but not forgotten.

But a year or so later, I met Abisso, and the rest is history.

But as for FORGE, it has always been my intention to have FORGE as complete as LOOM felt, in terms of all the little itty-bits that made it a whole. The Book of Patterns (Book of Schematics, now), a Poster (about 80%) complete, Voice Acting (not an immediate priority, but intended), and its own wonderfully scripted and acted Audio Drama of its very own. I have spent a few hours working on a preliminary script for one even, tucked inside our master resource file.

It's the thought of the Age of the Great Guilds that acts as inspiration and keeps me invigorated in the project. Now if we could just get a new dang' spriter, heh.
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MPinillos
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« Reply #46 on: May 16, 2011, 10:08:38 AM »

I agree! It's a semi known fact that my journey into creating FORGE actually started with wanting to do an animated Audio Drama.

I initially started with some beautiful closeup portraits of Clothos, and Lachesis (which might make their way into FORGE). After that, I created a Lady Cygna sprite set (both pregnant and not) and a matching portrait for her. We revised Hetchel and Atropos's Portraits to make them appear 15-20 years younger to suit the time line.

Once the basics were done, two new custom Weavers (in Red and Blue cloth) were commissioned, each with their own sprite set and fully detailed Portrait. All in all, we ended up with a set of 8, one to match each color of the original Distaff interestingly enough Wink. But, when it came to the backgrounds, things became more challenging and costly, so things were quietly abandoned. The resources for that game were filed but not forgotten.

But a year or so later, I met Abisso, and the rest is history.

But as for FORGE, it has always been my intention to have FORGE as complete as LOOM felt, in terms of all the little itty-bits that made it a whole. The Book of Patterns (Book of Schematics, now), a Poster (about 80%) complete, Voice Acting (not an immediate priority, but intended), and its own wonderfully scripted and acted Audio Drama of its very own. I have spent a few hours working on a preliminary script for one even, tucked inside our master resource file.

It's the thought of the Age of the Great Guilds that acts as inspiration and keeps me invigorated in the project. Now if we could just get a new dang' spriter, heh.


:O That's amazing! Can you show it? Wink

By the way, I offer myself to drawn a part of the poster, and to do voice acting Wink
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ramon111
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« Reply #47 on: May 09, 2012, 02:54:07 PM »

I think that there should appear new foes, instead of re-using the dragon and the bishop. The spirit of a lion who sleeps into a big fire sounds very great to me. Maybe Rusty fighting a giant machine, maybe an ancient robot.

Also, a minimum of 3 guilds per game. Is there anywere a canon list of guilds? We should came up with ideas to this. Fishermen, Woodcutters, Maybe a guild of doctors, who know.

And a question: I thought that the only guild able to cast spells efficiently were the weavers, that all others were just noobs.
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abisso
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« Reply #48 on: May 09, 2012, 03:22:26 PM »

I think that there should appear new foes, instead of re-using the dragon and the bishop. The spirit of a lion who sleeps into a big fire sounds very great to me. Maybe Rusty fighting a giant machine, maybe an ancient robot.

Also, a minimum of 3 guilds per game. Is there anywere a canon list of guilds? We should came up with ideas to this. Fishermen, Woodcutters, Maybe a guild of doctors, who know.

And a question: I thought that the only guild able to cast spells efficiently were the weavers, that all others were just noobs.

There could be new foes of course but they must be reasonable according to the plot and the setting. The lion sleeping in the fire is ok, the robots not that much. At the moment there already is a monstrous creature in Ch.2.

There is an almost canonic list of guilds (and it's long), so we're using it of course, with no extra guilds at the moment. Woodcutters are one of them, so congrats for the correct guessing.

"noobs": LOL!  Grin Well, it's true that Weavers are the most skilled ones, but there are at least other 2 guilds able of "casting spells": Shepherds and Mages (according to the canon). It may be more and, of course, we decided to grant the Blacksmiths a way to cast them too. But not EVERY Guild will be able to interact magically with reality, of course.

Thank you for the suggestions Ramon, I really appreciate, although there's not excessive space for extra-elements at the moment as only 2 chapters need to be written almost entirely.
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